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Thread: Making the player Slide with the PMO?

  1. #11
    Clicker Multimedia Fusion 2

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    Re: Making the player Slide with the PMO?

    He he,it just occurred to me that using a detector under the feet can actually solve my problem as well anyway (the fall through problem that is - Chaos has already helped solve the sliding issue). although i'm now having trouble getting my detector to stay where it is relative to the player ie under his feet, it occassionally seems to have trouble keeping up...
    even though i've told it to always be at that position.

  2. #12
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Making the player Slide with the PMO?

    Quote Originally Posted by Atherton
    He he,it just occurred to me that using a detector under the feet can actually solve my problem as well anyway (the fall through problem that is - Chaos has already helped solve the sliding issue). although i'm now having trouble getting my detector to stay where it is relative to the player ie under his feet, it occassionally seems to have trouble keeping up...
    even though i've told it to always be at that position.
    I've had this problem as well (trying to keep the detector positioned with the player's feet). For whatever reason, the way MMF2 seems to calculate the relative position, it doesn't update fast enough. Primarily when jumping for me, it seems to lag a bit behind from where it should be.

    Does anyone know of a way to fix this? I've tried fast loops, and using always set to 0,0 of Player, but neither one seems to solve the problem.

  3. #13
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    Re: Making the player Slide with the PMO?

    Shawn, you move the player first and the always position event should be after the movemebt. Hope I understood your problem.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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  4. #14
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    Re: Making the player Slide with the PMO?

    Hmmm... switching around the order of my events doesn't seem to remedy the problem for me - You know i reckon this is the reason it's so difficult to make glitchless moving platforms with the PMO aswell? it sure would be beneficial If myself or anyone else is able to find a solution

  5. #15
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
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    Re: Making the player Slide with the PMO?

    Yeah, platforms that move up are the one thing I haven't been able to figure out a perfect solution for yet. I'll continue my work on that soon.

  6. #16
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    Re: Making the player Slide with the PMO?

    How can you make the player slide without using PMO then?

  7. #17
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    Re: Making the player Slide with the PMO?

    Character is overlapping slide detector
    >Set flag 1 on of character

    Flag 1 is on
    Only one action when event loops
    >Character: Change animation to slide

    Flag 1 of character is on
    >Character: (if we are moving to the right)Every .01 seconds
    >Character: Set X position to X ("character")+1

    Character is not overlapping slide detector
    Only one action when event loops
    >Set flag 1 off of character

    You may have to adjust the time. There are probably other ways also.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #18
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    Re: Making the player Slide with the PMO?

    I tried that and nothing happen

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