Quote Originally Posted by ShinigamiKiba
thanks, there really are some great examples on there.
So anyway, I tried to do the save/load game example that comes with MMF and I get it, seems fairly simple, but there's no way in hell this is the only way to save and load a game lol.

I mean you have to manually make it save and load each and every object you want saved in the game o_O that just don't feel right to me.

What happens if you want to have mutliple save slots or if it's a huge game with a ton of objects?
I tried doing it with "groups" or whatever they're called now in MMF, you know "player", "bad" and all but that didn't quite work out....
If you want a simple "Save everything" just use the inbuilt save game (under storyboard controls), it does exactly that - has inbuilt slots too.

At the moment it's a bit buggy (if you have an Active with the path movement it'll crash) but generaly speaking it works.

For selective / advanced saving, just use the inis etc that were already mentioned.

Also you'll want to take a look at "Frame has just been saved / loaded" in the help file if you're going to research this.