User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Bad event!

  1. #1
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Bad event!

    When the object was deleted with the event left, it was displayed, "Bad event!".
    What meaning is this?


  2. #2
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Bad event!

    Can you remember how you caused this?
    Old project with a new version of an extension perhaps?

    Can you delete the bad event?

  3. #3
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Bad event!

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=135504&page=1

    It is the same problem as this article.

    It is so-called "Ghost object"

    The object of the frame is deleted before the event is deleted.

    However, the object remains in the list.
    And, when the object is set up again, "Bad event. "It is displayed.

    Bad event was able to be erased by selecting "Delete".

  4. #4
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bad event!

    Wow, that's the first time I see this...

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jul 2006
    Posts
    1,027
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bad event!

    The problems you are experiencing may be stemming from you using Unicode text inside of your game possibly... I assume your OS is in Japanese, and I remember when I checked out the mfa in the last topic you posted some object had Unicode in some of the names? May be what has caused some things to break for you as the things you have experienced are rare.

  6. #6
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Bad event!

    Yes, My OS is Japanese.
    However, Japanese is not used for the name of the object.

  7. #7
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Bad event!

    I think I've seen this before, although it was a long time ago, perhaps in the days of TGF MMF1, I don't remember.

    But yeah, if you delete an object without deleting events first this can happen. USUALLY, it deletes events associated with the object automatically, but sometimes this occurs.

    But from my understanding, you were simply able to just delete the bad event when adding the object again? If so, there's no harm really. If it persists, well then yeah, that would be a problem.

  8. #8
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Bad event!

    Is it harmful to "Ghost object" even if not harmful to "Bad event"?

    When this object was deleted, the confirmation of "when deleting objects associated with events" was not displayed.

  9. #9
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Bad event!

    Quote Originally Posted by ASD
    Is it harmful to "Ghost object" even if not harmful to "Bad event"?

    But from my understanding, you were simply able to just delete the bad event when adding the object again? If so, there's no harm really. If it persists, well then yeah, that would be a problem.
    Well it should be just fine if you re-add the object and can delete the bad events. As long as you can do that, you are fine.

  10. #10
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,846
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)

    Re: Bad event!

    I am impatient because it doesn't completely delete Ghost object.

    Isn't there method of the complete deletion at all?

Page 1 of 2 1 2 LastLast

Similar Threads

  1. 1 event in first frame activate an event in another frame? Sub-Application Tool
    By CloudExSolider in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 15th October 2013, 11:23 PM
  2. Replies: 3
    Last Post: 14th October 2013, 12:54 PM
  3. Bad Event
    By Jacob in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 18th January 2010, 07:30 AM
  4. [Request] Synced Event Editor + Event List Editor
    By Tiles in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 20th March 2008, 07:44 AM
  5. Using the 'Always' event
    By Mantoid in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 2nd August 2006, 08:46 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •