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Thread: Getting a badguy to flash white when hit?

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    Clicker Multimedia Fusion 2

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    Getting a badguy to flash white when hit?

    Does anyone know of a way i could get a badguy to flash white (a white-ish coloured version)when hit, regardless of what animation he is playing? to indicate that damage is being made.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Getting a badguy to flash white when hit?

    Visibility --> Flash Object

    In the editor under your Active's properties. If you want a specific color, you can make a different animation, or use the Replace Color function.

    stephen1980
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    Re: Getting a badguy to flash white when hit?

    For flashing:

    Bullit hits player
    Player: flash .020 (or how fast you want it)
    Only one action when event loops

    You include the last line to insure that the flashing gets started.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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