Here is my space version of the 3d technique SEELE just covered.
Arrow Keys to move
Space to accelerate
Shift to blast into light speed
Here is my space version of the 3d technique SEELE just covered.
Arrow Keys to move
Space to accelerate
Shift to blast into light speed
Cool example! Is space actually filled will red rubber balls?![]()
Haha, I just added the red rubber balls because I didn't want to bring in enemy ships, etc. to the game yet, and it was designed to show how you can make a 3d tunnel-like flow of objects coming at you but have acceleration which is quite useful. Of course if the enemies or objects are still moving, you don't let Global Value A hit 0, you leave it really low, and they'll slowly gain on you.
Eliyahu, great example. Thanks!
Marv
458 TGF to CTF 2.5+ Examples and games
http://www.castles-of-britain.com/mmf2examples.htm
really nice!
yes i think it is really ingenious
Good example!
I made a few little modifications
-Added motion blur effect to stars
-Limited particle size- helps prevent slowdown/crashing, this is ESSENTIAL when your particle size is a function of form f(x)=1/x cause we all know what f tends to when x tends to zero dont we :-p
-Added a MOD term to the code that wraps the particles back to their start position; if you don't do this the particles will tend to bunch up around integer position values instead of retaining their relative z positions correctly.
Thanks man, your third problem is one I mentioned, but this example was really quick.
And does anyone know if it is possible for me to get the advanced direction object? and if so, where?
Buy the program then you get it from the bonus packs.