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Thread: Gradual speed increase help

  1. #11
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Gradual speed increase help

    Quote Originally Posted by TheWonkits
    What I sort of forgot to mention (sorry) is that my object is randomly spawned every second, and is destroyed when it reaches the bottom of the screen, so Shawn, your answer would have worked, but it makes each spawn start out at zero and gradually increase speed until it hits the bottom... I need the over all speed for every instance of my object to increase.
    And spike, yours didn't work at all, it doesn't slow down, but it doesn't ever speed up either. Here's how I interpreted your method:

    "Every 2 Seconds - Set speed of object to "object speed"+1
    And it just stayed going the same speed forever. Don't know why...
    Okay, instead of using Alt Val. A, try my method above, only instead, add 1 to a separate Counter every 2 seconds. Then in your active's events, always set it to the counter's current value. Hopefully that works. Alt values work on the specific instance of the object, but using a counter instead should prevent it from losing the speed value when respawning.

  2. #12
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    Re: Gradual speed increase help

    Shawn your method worked perfectly! Thank you!

  3. #13
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Gradual speed increase help

    Quote Originally Posted by TheWonkits
    Shawn your method worked perfectly! Thank you!
    No problem! Glad we got this solved

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