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Thread: Jumbled Results

  1. #21
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    Re: Jumbled Results

    Array is much better for this. I can't download right now, is this the RPG you are working on? If yes, use array for the levels and use a grid to place the objects. It's faster and easier then using an ini and parse through it for the right groupnames and reading values.

  2. #22
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    Re: Jumbled Results

    it is for the game i am working on

    i am going to try with both, and see which one works better

  3. #23
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    Re: Jumbled Results

    Just to give you a quick start on Arrays:

    1. You need to define the array based on your frame size and also come up with a grid size. 32*32 is good for the start, then just divide your framesize by gridsize and make an adjustment to the framesize. 3200*3200 = 100*100 Array size. Z should be at least 1.

    2. Assign values to your grid tiles. A tree tile could be 1, a road tile 15 and so on.

    3. On editing just write the correct value into the current grid position and on load you create the objects based on that number.

    4. Use more Z layers for other things. like path, enemies, goodies, bases etc.

    There are good articles and / or downloadable sources on TDC.

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