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Thread: Jumbled Results

  1. #1
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    Jumbled Results

    I am making this level editor.
    It saves the xpostion and ypostion of the "? block" perfectly (i think)

    When it comes to load, it will set the positions of all of the objects, but they postions are jumbled up. (if the postion in the ini++ was 100,100 it would be at like 200,68)

    To not enable auto-save

    Extensions needed: Main Game with level editor
    • Active System Box
    • AssArray Object
    • Button
    • Color Selector
    • Drag Object
    • Draw Object
    • File Object
    • Ini++
    • MMF2 Params Object
    • Numberic Control
    • Object Resizer
    • Open URL's Object
    • Pop up Menu
    • Powerful Dialogs Object
    • Screen Pixel
    • Rich Edit
    • Select Object Extension
    • Text Blitter
    • Trackbar


    Extensions needed: Level Editor Only
    [list][*]Ini++

    Also, some times a block gets move entirely

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    I don't have time right now to go through your saving and loading code, but dragging the objects around was a pain in my butt. Try it this way with a Qualifier:



    stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: Jumbled Results

    thanks for the tip stephen

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    No problem. I will try to look at your code tonight.

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: Jumbled Results

    upon some testing, i have found out that loading isnt the problem, its the saving

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    Re: Jumbled Results

    On some more extensive testing, i have found the saving problem is due to one simple code: I was picking an object a complete random and then saving it. This could have chosen multiple objects, I need a way to pick objects whose AV equals the Loop index of a fast loop.

    Can anyone help me do this. Note that the pick object whose AV equals "something" does not work. If i do it, the ini++ will not save

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    You should be able to with Spread Values, and then compare the value on your loop.

    stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: Jumbled Results

    it wont save the ini if i do that
    and even if it did, it would just put the same value into all groups

  9. #9
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Jumbled Results

    Spread the Values, then add the info to the ini, and then save when the loop is finished. This doesn't work?

    stephen1980
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    Nivram's Examples -Need extensions? Send me a PM.-


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    Re: Jumbled Results

    how would check the end of a loop?
    also, does the loop index start a 0 or 1

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