Hey there. Is there any reason why the Active Picture and Picture objects don't open TIFF files? I would have hoped I could use image maniplulator but I can't use this either.
Hey there. Is there any reason why the Active Picture and Picture objects don't open TIFF files? I would have hoped I could use image maniplulator but I can't use this either.




The "Active Picture", "Picture", and "Active" objects all will open and display .tif files just fine for me. Change the "Files of Type" dialog box to "All Files" and choose your file.
stephen1980
I don't know about you but I get "Unknown File format" when I double click a tif file after selecting All Files and then double clicking a Tif file.. It's been saved with the MS Photo editor as a TIF.




Mine open just fine here using both Photoshop and Paintshop Pro to save as .tif files with all 3 objects named above. Maybe it is relative in the way the image is formatted?
Just so you know, the "Direct Show" Object can display TIF Files, as well.
stephen1980
This is just odd. Could one of the beta updates have done this? Doesn't MMF2 install graphic filters to allow MMF to open them?
I can't seem to import Tifs into any object in MMF2?
TIF isn't one file format. It's thousands of incompatible file formats. There are plenty of different ways to compress and store the data. Make sure that your TIF file uses one that MMF2 understands.
So can you confirm if you save a Tif with MS Paint for example you can't open the tif file you save with it? if this is the case. Surely CT need to rectify this incompatibility as the software is primarily used on Windows.
I can confirm this. I tried different software too, with the compression types none, lzw, zip, and jpg. None of them opened. I guess I have to test it at work where I have Photoshop, I can check if it's big/little-endian related.
In either case, it turns out that MMF2's TIF filter sure isn't able to read a lot of files. While you wait for it to get fixed or abandoned (I vote for the second, tif is an annoying format to support due to all it's different forms, and tifs are normally only used for printing anyway) it's a good idea to go for a workaround. JPG is the way to go for photo-like graphics to produce small files with destructive compression, PNG is the way to go for more or less everything else.
Ah, the explanation! There is no TIF image filter for MMF2. I don't know why it didn't occur to me to check that before.


At first reading this it sounded like it might work for TIF so i tried but it wouldn't work. I vote for a better image support in general, not saying that it's all bad but it could do with some good updating. The main things that is needed right now are -
At runtime i would like to disable the transparent color choice thing required to load images if needed. Because you won't always know what it is and i think it requires a selected color for most things. I have noticed glitchy graphics also when importing before which is probably down to the transparency support and the color it uses as transparent. For images like PNG when importing at runtime it shouldn't even require a color and just use what the image has already as transparent, if the image is multi-color you will always end up with a issue due to this unless you are calculating the whole images colors each load.
Save with transparency, it seems stupid to support the png and other similar formats and not even have the option for this when saving out again.
More image formats, if making graphics apps the more the better. With graphic apps people like to work with multiple tools and will want to be able to use what they make in other programs.
I have posted about stuff like this before but never get a reply really so it seems like it will won't happen. It's a shame also considering that MMF is getting updated at the moment.
Since the main thing i wanted to do is make graphics apps if they are not added i doubt i will be updating MMF3 without these even though MMF is great for lots of things. To be a good all around multimedia app MMF needs good graphics and audio support/options rather than just running them for games which is what it seems to aim at over anything else.