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Thread: MMF2 HWA Beta #5

  1. #51
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    Re: MMF2 HWA Beta #5

    hey Blue66, can you upload a small portion of your app that shows the problem? Just remove everything but the images/effects that shows the problem, I can test here. I'm asking because I had the same problem, but it is fixed in this version. If I and others can't reproduce here, it may be your video card.

  2. #52
    Clicker Multimedia Fusion 2 Developer
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    Re: MMF2 HWA Beta #5

    lol

    I've fixed it myself. It's not a problem of my video card, it's just a problem of the 'fade' mechanism clickteam used. I think they should check if they use the alpha-blending coefficient instead of some other transparency stuff.

    If you have the same problem do this:
    set fade to none
    create new triggers:
    <always> add X to alpha-blending coefficient + add X to value Y

    yay now I can highspeed-splatter my zombies ^^
    <if value Y greater or equal 255> destroy object

    setting the alpha-blending coefficient with alpha-channel objects works perfectly.

  3. #53
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    Re: MMF2 HWA Beta #5

    Quote Originally Posted by Blue66
    lol

    I've fixed it myself. It's not a problem of my video card, it's just a problem of the 'fade' mechanism clickteam used. I think they should check if they use the alpha-blending coefficient instead of some other transparency stuff.

    If you have the same problem do this:
    set fade to none
    create new triggers:
    <always> add X to alpha-blending coefficient + add X to value Y

    yay now I can highspeed-splatter my zombies ^^
    <if value Y greater or equal 255> destroy object

    setting the alpha-blending coefficient with alpha-channel objects works perfectly.
    Blue66,

    this is a workaround I've found in beta 2 if I remember correctly. The point is, that this beta of hardware acceleration SHOULD work correctly with fade... I could not reproduce this problem with fade in HWA beta 5.. that's why I asked a sample file that can reproduce this.. because it MAY BE your video card.

  4. #54
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Re: MMF2 HWA Beta #5

    Anyone else having a laggy frame editor when using the HWA build? Also sometimes the whole frame editor windows goes black. If these bugs were already known I'm sorry for repeating them.

  5. #55
    Clickteam Clickteam

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    Re: MMF2 HWA Beta #5

    Yes, the frame editor is not optimised yet for the Direct 3D mode, so in some cases you might want to turn off the "Use Direct3D" option in the preferences of the frame editor.

  6. #56
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    Re: MMF2 HWA Beta #5

    Don't know if this has been reported yet, but if I run my app in full screen mode (direct 3d 9) it does not display the sub-app. In window mode everything is fine.

    Sub-App is marked as pop-up window, modal

  7. #57
    Clickteam Clickteam

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    Re: MMF2 HWA Beta #5

    Windowed objects like sub-apps, buttons, list boxes, etc. are not displayed in Direct3D full screen mode.

    The sub-app object has a new "Display as sprite" option that allows it to be displayed as a normal object in full screen mode. PS: there are still a few bugs with this option apparently, that will be fixed (if possible) in the next update.

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    Re: MMF2 HWA Beta #5

    I also noticed a dodgy button thing... when you have a button object, with images that are transparent, the normal picture and the pressed picture get pasted into the background. (and transparency is shown as black, but it could be my background)
    Looks good though, keep up the good work!

  9. #59
    Clickteam Clickteam

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    Re: MMF2 HWA Beta #5

    Snail and Ricky123, I cannot reproduce your problems, could you send me an example please?

  10. #60
    Clickteam Clickteam

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    Re: MMF2 HWA Beta #5

    Thanks, fixed in next update.

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