User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: Advance Pathfinding - need advice on approach

  1. #11
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    Nice you found your own solution. I doubt it's faster than what I suggested though - you have to redraw the whole pathmap (more expensive than just toggling every barricade once) and you have to check the paths to the barricades a second time.

    On the other hand, I still don't thing you'll really notice a performance hit from the pathfinding (redrawing the map might be noticable).

  2. #12
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    Well the redraw is just in the extension itself, maybe I used the wrong words, it's more like mapping (map 0 -> set land type at X/Y to "path")

    Also I changed the order of events today, so first I get the barricades, then I get the other pathes, so I do only one loop for barricades and one for tiles.

    Still optimizing though

    Thanks.

  3. #13
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    Sounds good! Is the game going to be against AI or hotseat?

  4. #14
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    First it will be hotseat only, but AI and online multiplayer is next on my list once I got the classic gameplay done. I made a project over at the TDC, you may want to check it from time to time

  5. #15
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    Looks like my solution still was not very well thought out



    *sigh*

    Random, I will use your idea then, thanks

  6. #16
    No Products Registered

    Join Date
    Jun 2006
    Location
    Land of raging rockets
    Posts
    1,231
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Advance Pathfinding - need advice on approach

    :/ A shame it didn't work out. I hope the other solution will go better!

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Looking for advice on custom pathfinding...
    By ezzypixel in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 9th March 2013, 07:04 PM
  2. Any ideas on how to approach this? Text size
    By Christian_Wheel in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 12th October 2011, 05:07 PM
  3. Best Approach for Universal Binary?
    By BHGames in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 15th March 2011, 07:41 PM
  4. Simplest approach for saving game settings?
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 1st June 2008, 10:45 PM
  5. A question on how to approach a project.
    By Jikito in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 15th January 2008, 10:48 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •