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Thread: Problem with Identifications...

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    Problem with Identifications...

    I didn't comment my events (as usual :whistle: ) but I hope someone can figure out at least why it adds to the wrong player, and why the first one never works .

    You'll know what I'm talking about hopefully when you see the file.

    Wheel Of Fortune.mfa (3.4 MB)

    EDIT: By the way, the scoring is off but I fixed that.

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    Re: Problem with Identifications...

    Can anyone figure this out? It doesn't make any sense! I'm setting the ID of everything on top of the Group Player to the ID of that particular Group Player. And still there's a glitch where it adds scores to the wrong player?!

    I really need to have this done by the weekend, otherwise I would spend days on end looking for it, instead of just posting it and saying "I don't get it!". I figured a little help from a third party would see something I'm not.

    I'm still looking... has anyone found the problem?

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    Re: Problem with Identifications...

    Can you give a bit more insight on how this works in detail?

    How do you set the current player? Is there are rotation, if not why? Which objects / alt value stores the rotation or player id that has the turn?

    If I use the red player it writes the score to the blue player. Maybe you should write the score then go to the next player ID? Line 16 is probably related to this?

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    Re: Problem with Identifications...

    There are not rotations. In Wheel Of Fortune, you go until you get bankrupt, lose a turn, solve the puzzle, or miss a letter. It's user run, meaning its not user limited (in fact they pick their own phrase).

    I think there is something wrong there (at line 16) I just don't know how to fix it? And yes, that is the problem (reds score goes to blue player).

    Turn taking would be fine but would make the game more complicated (I'd need indicators of whose turn it is and set the edit boxes and buttons enabled/disabled and so on...)

    It's for party play (birthday! ), meaning the rules might not matter as it would go shorter just to guess letters in random order (like hangman)

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    Re: Problem with Identifications...

    Well the last time I saw "Glücksrad" in german TV is like 15 years ago so thanks for the information.

    Well rotation or not, there should still be a global indicator which player is currently at the turn.

    Something like: CurrentPlayer=1

    Then spread IDs to all objects you have, check at runtime so that they match. The Malefiz game I'm working on right now had this problem too. All 20 figures are just one active object so I set the ID's at frame start then checked the order at runtime. I ended up with mixed player figures all over because I added a figure to all players later. So I had to manually rearrange the objects in the frame editor to get the proper Id's assigned.

    This could be a problem here to.

    You placed 3 Text boxed onto the frame in the frame editor. Then spread ID and then the first thing I would check what object got which ID at runtime. Depending on the order you placed the objects you might not get the Id's as you suspect.

    Let me take I wild guess since I'm heavy on bugfixing right now and can't open your file to check. Could it be that the string for blue is actually ID2 and not ID3 at runtime? So when you swap positions in the frame editor it might be alright with the code but only the oject was placed at the wrong position? Could be to any object...

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    Re: Problem with Identifications...

    No I don't think that any of that is it. (I tried the movement of the strings). I have the IDs be set due to overlap. Meaning I spread values of the "players" only and then if the buttons and editboxes are overlapping the player set their ID to the players ID.

    So what could it be...?

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    Re: Problem with Identifications...

    Hm I don't know, I can't figure out the buttons. No alt value changes, just checked debug window. How can you check if Player 1 guesses a consonant and not player 3?

    Anyway fastest solution is to add a CurrentPlayer global value and change the score code to write the correct score, like:

    CurrentPlayer = 1 then add score to string 1
    CurrentPlayer = 2 then add score to string 2
    and so on.


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    Re: Problem with Identifications...

    I used the selector tool to do that. It's "ID" is really the current id of the user that guessed. It doesn't work, but maybe that's because the id is off? Maybe its not in the old file, I'll try to upload a new one at the same link.

    EDIT: Although I get what you're saying and I think it would work, it's weird this doesn't

    I'll try this right now.

    EDIT2: I must be dumb. I cannot get it to work! Can you MaVado?

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