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Thread: Limitations? MMF2 glitches?

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Limitations? MMF2 glitches?

    wait.... so using 'add as backdrop' also adds to the active objects on display during the game?

    Also, isn't there some special condition/option that does NOT load any of the active objects if its too far away from the current window screen?

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    Re: Limitations? MMF2 glitches?

    There are ~63553 backdrops allowed.

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    Re: Limitations? MMF2 glitches?

    So.... of these ~63553 backdrops. Does that include duplicates being tiled around in the frame, or just as a total on the objects/backdrops list on the left side? Because i think a friend of mine is working the background as 16x16 tiles to make up the level.

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    Re: Limitations? MMF2 glitches?

    Every object instance count. Therefore every tile you create counts. You will not hit the limit any time soon.

    Why are you so fixed on the object limit?

    I made big engine demos myself with 16x16 tiling, no problem at all. The biggest problem you will face is speed. You will quickly learn that what you try to do is in no way playable and then break down your code to be more efficient and tiles to be bigger and some of them loaded on demand and so on. Just get started and you will see. Always increase the limit to a resonable number, When I hit 350 in the debugger I increase the limit from 500 to 1000, just to be on the safe side. I do this every time I hit 70% of the limit.

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    Re: Limitations? MMF2 glitches?

    Actually the number you're looking for is probably 65536 (not 63553) which is 2^16

    Carry on

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    Re: Limitations? MMF2 glitches?

    Quote Originally Posted by Fimbul
    Actually the number you're looking for is probably 65536 (not 63553) which is 2^16

    Carry on
    Lol!

    @N64Mario: Why don't you have one of your tiles that you use a lot be a quick backdrop? Then have it at back, so your other tiles can go on top of it? That's what I do anyway.

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    Re: Limitations? MMF2 glitches?

    guys. Use Background Images Object!

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