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Thread: HWA and the Select Object Extension

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    HWA and the Select Object Extension

    Hi all,

    I'm currently working on a program that requires the use of the Select Object Extension. So far, the object works flawlessly in the regular build of MMF2.

    However, my application lags too much in the regular build of MMF2, so I have opted to go for MMF2 HWA. In the HWA version, the Select Object Extension doesn't work properly for me -- it's very unpredictable and quite frustrating.

    I have the latest version of MMF2 HWA. I realize that it's a beta version, but I was wondering if this is an easily fixable problem?

    If I'm going to have to make due without this extension, can anyone recommend an alternative solution? I've been using the Select Object Extension for selecting an object with the highest alterable value. The condition is used very frequently, so I'd prefer not to have to use lots of fast loops.

    Thanks!

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    Re: HWA and the Select Object Extension

    You'd need to wait HWA to come out of beta and select object extension ported, no?

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    Re: HWA and the Select Object Extension

    Ah. I didn't realize that all the extensions had to be ported for HWA. I assumed they all worked since so many extensions already do. What is strange is that I am using the Select Object Extension for three different groups of objects, and the extension works for one but not the other two.

    In any case, does anyone have any suggestions as to easy ways to get around my problem? I need a quick and easy way to select an object with the highest alterable value.

    Thanks for the help!

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    Re: HWA and the Select Object Extension

    I don't think the select object extension has anything to do with the display of the game... and HWA doesn't impact much of the core processing (to my knowledge), so it shouldn't really interfere with the extension. The only time I've seen extensions not work on HWA, is if they do something visual.

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    Re: HWA and the Select Object Extension

    That makes sense, BrandonC. So then the question is: why is the extension not working properly? It must have something to do with HWA itself, since it worked fine when I opened the application in regular MMF2, right...?

    Any ideas?

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    Re: HWA and the Select Object Extension

    Quote Originally Posted by BrandonC
    I don't think the select object extension has anything to do with the display of the game... and HWA doesn't impact much of the core processing (to my knowledge), so it shouldn't really interfere with the extension. The only time I've seen extensions not work on HWA, is if they do something visual.
    if object selection involves accessing objects' data structures, that could break things since i believe said structures have been changed at least once during hwa

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    Re: HWA and the Select Object Extension

    Hmmm... fair enough. Regardless of the reasons, the extension's not working for me in HWA.

    That said, does anyone have an idea for a workaround? I'm experimenting at the moment, and I'm having trouble finding an effective way of selecting an object based on its alterable values. It seems so simple, one would think...

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    Re: HWA and the Select Object Extension

    Quote Originally Posted by BrandonC
    I don't think the select object extension has anything to do with the display of the game... and HWA doesn't impact much of the core processing (to my knowledge), so it shouldn't really interfere with the extension. The only time I've seen extensions not work on HWA, is if they do something visual.
    But doesn't the HWA beta also come with build 249 rather than 248

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    Re: HWA and the Select Object Extension

    There is a beta port of the Select Object extension

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    Re: HWA and the Select Object Extension

    It's in one of the HWA threads, or here: Select Object 0.09 beta3

    It uses a second copy of the extension in the HWA folder, which will probably have to be removed when the final version is released which supports HWA in the normal extension.

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