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Thread: Creating a Multiplayer Drawing Game

  1. #1
    Clicker Fusion 2.5

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    Creating a Multiplayer Drawing Game

    Alright, so to make it short:

    I'm in the process of creating an online multiplayer game where each player draws on a board, pretty similar to some of the ones you'll find online already.

    I'm using Mooclick and Moogame to set up the server, having people connected, etc. etc. And it all works fine.

    But my issue comes into the actual drawing part. I have the two people connected on the server, and they can even chat in the chat box, but in reality, there's two draw objects, and they're drawing on their own.

    Is there someway within MMF2 that I could make them use or draw on the same board. Even if it's just a snapshot every 2 seconds that's sent over the server and placed over the draw object would work.

    But I don't know how to do this, nor can I think of any other method. Any help would be nice. Thank you.

  2. #2
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    Re: Creating a Multiplayer Drawing Game

    You might want to use the Overlay Redux object instead of the Draw object. Then you can do the drawing manually in your application. You can capture mouse input, send it over the network, and reproduce it in your remote application.

  3. #3
    Clicker Multimedia Fusion 2
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    Re: Creating a Multiplayer Drawing Game

    The trick, like most idea's like this, is making it so that people who just sign in, aren't out of sync. You need a way to send the existing picture over.

  4. #4
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    Re: Creating a Multiplayer Drawing Game

    FYI ---> There have been a few decent examples of this, but non have the "send the existing picture" feature.

  5. #5
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Creating a Multiplayer Drawing Game

    Can't you take a screeny of the display and send it to the user that joins? THat would look official.

  6. #6
    Clicker Multimedia Fusion 2
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    Re: Creating a Multiplayer Drawing Game

    Not if you plan to let people erase or undo it. Plus, if it was that easy to send a file over... you'd be much better off working it like a level editor, saving, and sending the level file over.

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