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Thread: [Request]MMF2 support 2bytes(Unicode) font

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Hmm... that depends on what's behind the door.

    Some changes are required so that the Text Blitter object works with more than 256 characters, but that's very possible.

    I would prefer to send you the beta version of MMF2 Unicode so that you can test yourself if your application works in Japanese, if you don't mind, as I can't read Japanese.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Yves, may I test the Unicode version of MMF2 as well? I have a Japanese localization that I need to do and it would be a godsend not to have to render all of the text into active objects!

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Quote Originally Posted by Yves
    Hmm... that depends on what's behind the door.

    Some changes are required so that the Text Blitter object works with more than 256 characters, but that's very possible.

    I would prefer to send you the beta version of MMF2 Unicode so that you can test yourself if your application works in Japanese, if you don't mind, as I can't read Japanese.
    All right, looking forward to it
    ps: I don't read japanese either but I have the translation table document heheh
    Thanks Yves.

  4. #14
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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Quote Originally Posted by Yves
    Either this week-end, or early next week.
    OK. I am looking forward to it.
    Does it only support to Unicode?
    Is the display language in the interface translated into Japanese?

  5. #15
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    Re: [Request]MMF2 support 2bytes(Unicode) font

    The Japanese version is a full Japanese version. All the interface is translated.

  6. #16
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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Quote Originally Posted by Francois
    The Japanese version is a full Japanese version. All the interface is translated.
    GREAT JOB!!!
    Is a next beta test version such a content?

    Thanks.

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Just out of curiosity, anyone who has build an app using english version, then use the workaround I described in the article, will be able to open this file in japanese version and just build it right away or some procedure will be needed?

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    Does it only support to Unicode?
    I'm not sure if I understand the question? The Unicode version can load non-Unicode applications and texts, it converts them to Unicode. Also it supports non-Unicode extensions. PS: this version doesn't work on Windows 9x, the stand-alone applications created with it either.

    Just out of curiosity, anyone who has build an app using english version, then use the workaround I described in the article, will be able to open this file in japanese version and just build it right away or some procedure will be needed?
    When you load an application created with the current version of MMF2, MMF2 Unicode asks you for the language of this application, so it can correctly convert the texts to Unicode. This language code is also used when sending/retrieving text to/from 3rd party extensions that are not converted to Unicode.

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    Re: [Request]MMF2 support 2bytes(Unicode) font

    That's interesting, thanks Yves!

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