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Thread: Making a key/control config menu?

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    Making a key/control config menu?

    is there an example, or tutorail of making a custom key/control config menu, ala storyboard/frame wise?

    Because while I noticed MMF2 apps as .exe fiels have their own built-in method of changing controls, other times (like vitalize builds, and maybe java builds) do NOT have this built in feature. Some people have been asking me to include a key control config menu for my game engine.

    Any ideas I can go about making this?

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    Re: Making a key/control config menu?

    I have one in my current game. Don't have time to upload an example right now, but use the Control X extension. Basically, I created actives for buttons for up, down, left, right, jump, and action buttons. Then to change the controls, click on the Up button for instance, then prompt them to press a key. Get the last key pressed value with the Control X extensions and store it in an array or ini. When the game is loaded, load the ini or array, and using the Control X ext. change the keybinds to the stored values.

    Thats the rough idea, hope that helps get you started.

    Short version: use the Control X extension.

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    Re: Making a key/control config menu?

    man I hate ini... err.... mainly due to fact that it's somehow hard me me to understand how it works as a whole (all of its features, uses, etc). >_<

    also, do i HAVE to use control X extension, or can I do this without any use of extensions? because in my game engine, im trying not to use any extentions as much as possible.

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