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Thread: Can i Export Characters with ~500+ Frames?

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    Can i Export Characters with ~500+ Frames?

    Been working all night on my 2 Characters you can use in my game with Action Spot, Hot Spot and over 500 frames of animation etc etc
    .
    They both are auto-saved into the Application.mfa

    But if something would happen to that file would my 2 hardworking characters be gone.

    Is there any kind of "Export Active Object" "Import Active Object"

    Or do you have any good tip on what i should do to make sure that they are safe?

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Can i Export Characters with ~500+ Frames?

    Well, personally, I'd make regular backups of your game, and you can even copy and paste the player active into a blank app for a graphics library if you like.

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    Re: Can i Export Characters with ~500+ Frames?

    Yeah,sounds like a good idea.

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    Re: Can i Export Characters with ~500+ Frames?

    Yes, that is what I do. I create a couple "library" applications that just store all of my graphical objects that I've created, so then they can be added at will into any application as well.

  5. #5
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    Re: Can i Export Characters with ~500+ Frames?

    There is an option on the top-left "Export frames" and save them to image files, then to load just use import frame and do the option to load them all.
    Working as fast as I can on Fusion 3

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