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Thread: Zelda Widget

  1. #1
    mojofltr
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    Zelda Widget

    This is my first widget.

    - Custom Grid based movement
    - Two types of scrolling ("Zelda" or "Knytt")
    - Built in collision detection
    - A built in sword attack (can be turned off)

    Be sure to check the included example. Read the README.txt which explains how to use the object before playing with settings... the widget will break quite easily if you don't know what you're doing.

    [img:center]http://img113.imageshack.us/img113/4695/zeldawidget.gif[/img]

    //quick edit//
    When the object was placed outside the frame on start, there would be a scroll until the frame met up with the object... this bug is squashed - dead.

  2. #2
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
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    Re: Zelda Widget

    Lol nice, I stabbed Ric but he didn't die.

  3. #3
    Clicker Fusion 2.5 DeveloperiOS Export Module
    Czentnar's Avatar
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    Re: Zelda Widget

    It sounds amazing! I'll try it.

  4. #4
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    Re: Zelda Widget

    Zelda wasn't grid based. Now everyone stop posting interesting things. I have to get up in 4 hours and my bed is calling my name.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Zelda Widget

    The first Zelda was grid based. Nice example, as I said before.

  6. #6
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    Re: Zelda Widget

    The first zelda wasn't grid based! I played it last night!

  7. #7
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    Re: Zelda Widget

    I think it makes no difference if Zelda was grid based or not. This is a good example and thanks mojofltr.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #8
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    Re: Zelda Widget

    Very cool widget indeed. Thanks for sharing

  9. #9
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    Re: Zelda Widget

    Quote Originally Posted by DarkeSoft
    My bed is calling my name.
    Your bed can talk? WOW! You must really be tired!

  10. #10
    mojofltr
    Guest

    Re: Zelda Widget

    I'm attaching my "Stupid Enemy Widget"

    Again, this is grid based, so it should work fine in a game partnered with my Zelda Widget. I call it "stupid" because it does not seek out the player or have any real destination. It will, however, move through a maze of obstacle objects. I didn't write up any documentation, but it should be pretty easy to figure out if you have read the docs with my Zelda Widget.

    I'm also attaching a newer version of the Zelda example... that uses the Stupid Enemy Widget. It also shows the beginning of a Zelda-like pause/inventory screen (push spacebar). I've been too lazy to add back in enemy/player collisions, but it would be a snap to someone more motivated. :P


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