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Thread: Organize Editor?

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    Organize Editor?

    Quick Question,
    In the Event Editor is there a way to organize the icons by name?
    This is what I have : 108 actives and they are named: active 1, active 2, etc.
    My problem is they are not in numbered order accross the top in the event editor (thats my fault),But rather than dragging each icon so that they are in order I was wondering if there was a quick way to do this

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    Re: Organize Editor?

    Preferences --> Event Editor.

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    Re: Organize Editor?

    I have been in the Preferences and I dont see anything that allows you do this?

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    Re: Organize Editor?

    I still cant figure out how to do this and now I have another question
    When you create an active and named it "box" and then cloned it say 10 times , then each new "box" would then be called "box2","box3", "box4",etc.
    Then shouldn't their icons be listed in order (from left to right)in the event editor?

    Every time I try this the icons are mixed up (not in order)?

    Anybody know about this?

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    Re: Organize Editor?

    They can be all mixed up because you probably deleted ones inbetween creating. All objects on your frame are given a number (you can see it in one corner of the image in the frame editor when an object is highlighted/selected) and if you delete an object in the middle then it leaves a gap in the numbers and when you create a new object it takes the next available number ie the one you just deleted. I think thats probably why.

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    Re: Organize Editor?

    Quote Originally Posted by bigredron
    They can be all mixed up because you probably deleted ones inbetween creating. All objects on your frame are given a number (you can see it in one corner of the image in the frame editor when an object is highlighted/selected) and if you delete an object in the middle then it leaves a gap in the numbers and when you create a new object it takes the next available number ie the one you just deleted. I think thats probably why.
    Ya, I understand that but i did not delete any

    What I have figured out is this:
    If I were to create an object and clone it right away...then all is good.
    But if I were to create an object and then cloned it later ( after creating other objects )then all goes weird?

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