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Thread: Any Channel Message

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Any Channel Message

    Does the ON ANY CHANNEL MESSAGE mean any TYPE of message (Number, text or stack) or does it mean message received on ANY CHANNEL?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Any Channel Message

    What? I think it's quite obvious: On any text, number or stack message.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Any Channel Message

    LoL, I found it to be less obvious... perhaps it was wishful thinking.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Any Channel Message

    Any subchannel just use -1 as the subchannel! Works on all type conditions.

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    Re: Any Channel Message

    is there any chance of increasing the number of sub channels beyond 255?

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Any Channel Message

    If you're coding efficiently, 256 (Yes, 256) are more than enough.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Any Channel Message

    I knew that would be the answer (and yeah, 0-255 is 256), but this isn't your typical project.


  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Any Channel Message

    What kind of project is it then? I don't see why you would require to send 256 different types of messages. Plus, you could use stacks to append an ID (type) at each message.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Any Channel Message

    I'm currently using CHANNELS to separate sectors in my game. I'd rather use sub-channels. As it is now, Everything on Channel 1 is sector 1. If I used sub-channels rather than channels, it would be easy to do other things I have in mind, But I'm already using 999 sectors so sub-channels are out.


  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Any Channel Message

    You'd have to use a stack and append a short ID to the message.

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