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Thread: OpenGL Update

  1. #41
    Clicker Multimedia Fusion 2 Developer

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    Re: OpenGL Update

    The 4th element in a 4D vector is used by translation and perspective matrices for 3D vectors (there are also 4D vectors in their own right, but they aren't used except in specialist applications). A value of 1 makes it affected by translation and perspective, a value of 0 makes it not affected by either. 4D vectors with a 0 for W are normally used for directions which need to be transformed by the same matrix as position data (e.g. surface normals, although non-uniform scaling breaks them too and this doesn't protect against that), or to represent infinite distances away.

    Just ignore them if you don't understand it, and your 3D vectors will have the "w=1" that's needed to do perspective calculations added automatically.

  2. #42
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    Re: OpenGL Update

    Olá pessoal, venho através deste informar que estou fazendo um jogo nesse OpenGL Object, e gostei muito, aqui está o link para baixar.
    -Hello Guys, i have developed my game in this wonderful extension, the OpenGL Object, but this is very very limited in relaction the number of objects in Display List, but here is the my game, this is the episode one complete! I'm brazillian, i do not speak and write american-english very well!!!
    Link
    http://www.4shared.com/file/157631384/aa6e8a59/A_PROFECIA_DA_ESFERA_SW.html


    (C) 1998-2009.KEMI Entertaiment Software

  3. #43
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    Re: OpenGL Update

    I forget somethings:

    I revised the bugs:
    *To open the doors, still pressing the foward and press spacebar;
    *Only the First level is slower, because the blocks are the 64x64, after the first the blocks are the 32x32.
    *Sometimes the objects or the mana ammo is desapper, i don't know that happens!
    *The AI of the monsters are RIDICULOUS/SUCKER;
    *The render is very limited, please correct this, i like a lot this extension!


    (C) 1998-2009. The KEMI Entertaiment Software

  4. #44
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    Re: OpenGL Update

    Quote Originally Posted by KevyTheLover
    Hello Guys, i have developed my game in this wonderful extension, the OpenGL Object, but this is very very limited in relaction the number of objects in Display List, but here is the my game, this is the episode one complete! I'm brazillian, I do not speak and write american-english very well!!!
    I believe I can fix your grammar.
    Quote Originally Posted by My Correction
    Hello Guys, I have developed my game in this wonderful extension, which is the OpenGL Object but it is very limited in the number of objects in the Display List but here is the my game, it features episode one complete! I'm brazillian, I do not speak and write american very well!!!
    Very close I must say, your pretty good.

  5. #45
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: OpenGL Update

    You were pretty close yourself, dragonguy.

    stephen1980
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  6. #46
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    Re: OpenGL Update


  7. #47
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    Re: OpenGL Update

    Quote Originally Posted by Dragonguy's Correction
    Hello Guys, I have developed my game in this wonderful extension, which is the OpenGL Object but it is very limited in the number of objects in the Display List but here is the my game, it features episode one complete! I'm brazillian, I do not speak and write american very well!!!
    Your correction is worse than the original post.

    Quote Originally Posted by My Correction
    Hello, guys. I have developed my game using this wonderful extension, the OpenGL Object, but I find that it is very limited in the number of objects in the Display List. Anyway, here is my game, featuring the completed episode one! I'm Brazilian, so I do not speak and write in English very well!

  8. #48
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    Re: OpenGL Update

    uninstall the internet dragonguy.

  9. #49
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    Re: OpenGL Update

    This KevyTheLover's first thread, why do you wish it to be locked? Do you hate the Brazillians that much?

  10. #50
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: OpenGL Update

    Pretty cool, KevyTheLover! I should have taken the Portuguese course at school.
    It's nice to see that people can accomplish something with this extension although it's very limited and badly designed; I think you'll be pleased to hear that Min (aka Zyx) is probably going to revise or recode this object, which I'm very happy with, too.
    Oh, and a hint: Why don't you add fog, so you don't see the walls pop in when they're very far away?
    If your far clipping is set to 256, you could set the fog to go from 128-256, for example. That should look nice.

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