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Thread: Multimedia Fusion 2 pros and cons?

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    Multimedia Fusion 2 pros and cons?

    My girlfriend is a 2D artist, and is interested in using MMF2. I was wondering whether anyone experienced with MMF2 could help out and let us know the pros and cons to the software. (I have mild interest in MMF2 also, but I'm focusing on Unity right now, and PC-only development is less appealing right now)

    I notice that most games written in Multimedia fusion seem to be very low resolution. I've been assured that this isn't a limitation of the software, but... then why is it that almost every game has been very low res? Is there some sort of problem with high resolution graphics of 640x480 or 800x600?

    How much code is typically involved? Is it all GUI driven or do you tend to write a lot of script? Is there a lot of existing code that can be copied and pasted?

    All of the previous software that I've used (Blitz3D, Unity, etc) has its fair share of problems, so I was curious about what difficulties we might face if we use MMF2.



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  2. #2
    Clickteam Clickteam
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    Re: Multimedia Fusion 2 pros and cons?

    Check out the games in the creation gallery
    http://www.clickteam.com/website/usa/creations/

    Enlightenus would be a good example for you to see some graphics power it looks really great.

    There is no scripting in our products its all event driven.

    To get the hang of MMF I suggest you download the demo and check out some of the tutorials to see how it works.
    http://www.clickteam.com/website/usa/tutorials/

    This forum here is for the hardware accelerated beta - Please post general MMF questions in the technical support forum or in the open topics forum.

    Thanks,
    Jeff

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