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Thread: Ok... can someone please confirm a bug or not?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module

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    Ok... can someone please confirm a bug or not?

    Ok.. ive developed a rather large application and without noticing right away i realised a very strange happeneing occuring. So i thought i would save it as a new file, and start reversing and removing everything i recently did in hope to find out what it is.... 30mins later and well over 100 lines removed, i am down to 6 lines... i CANNOT remove anymore. lol. i am in disbelief!

    So in the same app, which is the original i have created ANOTHER movement the same, usint the original vars and it works fine... yet the original one still doest.

    I have inlcuded the .mfa file, EVERYTHING is included within it.

    the .mfa file

    Thanks
    Andy

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    Re: Ok... can someone please confirm a bug or not?

    I can confirm that there is something fishy about this. There is also something i noticed that you may already know, original movement you have there works fine if those falling actives dont overlap each other. New test will get mesed up the same way if there is another active with platform movement that overlaps it.

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    Re: Ok... can someone please confirm a bug or not?

    Just upping this as its basically put a stop to my development?? Anyone or maybe the Jeff or yves have an input on it??

    Thanks
    Andy

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    Re: Ok... can someone please confirm a bug or not?

    What exactly is going wrong in the bug file? I am not sure I can see anything that looks funny

    Does this file have the same problem your big project has?

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    Re: Ok... can someone please confirm a bug or not?

    Yes... what happens in the file..

    The original red and blue lines dont follow the contour of the cam (like the new one in the file), when the cam pushes one of the red or blue lines up, they dont return back down, well the graphics dont, but as a VALUE they do....

    Andy

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    Re: Ok... can someone please confirm a bug or not?

    Ah now I can see it -- odd

    So the problem always happens when 2 objects set to platform movement overlap? If so that shouldn't be too hard for Francois to figure out.

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    Re: Ok... can someone please confirm a bug or not?

    Well.. yes and no, I didnt figure that out, simply because that never used to happen... it has only just started happening. It was once working perfect, which made me think it must have been somthing i have recently done/added/changed that has caused it. So like i said, i started reversing everything i had done, until i got back to the stage you currently see it, the very start.

    Andy

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