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Thread: Select Channel by Name

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    Select Channel by Name

    Chaps - can you help:

    There's a "select channel by name" which I can't work out how to function.

    I want to do this:

    [color:#000099]Condition "on channel join"
    + channel name = "lobby"[/color]
    [color:#990000]: do lobby actions[/color]

    [color:#000099]Condition "on channel join"
    + channel name <> "lobby"[/color]
    [color:#990000]: do game setup actions[/color]

    Basically at the start of the level, all players join the lobby - but players also join other channels which represent created games - and thus an easy distinction would be helpful.

    How do I do the channel name test, as it doesn't appear to work when I compare two general values and make a basic test?

    Is there a special way to achieve this?

  2. #2
    Clickteam Clickteam
    LB's Avatar
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    Re: Select Channel by Name

    I think in one of the past versions there was a problem with the channel name expression, I can't remember if Jamie fixed it or not. What you're doing looks correct, just make sure you are also sending/blasting the the correct channel too.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Select Channel by Name

    Yeah, it's definitely fixed in 1.0. MMF2's string comparison is case sensitive, if that helps..

  4. #4
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
    Asholay's Avatar
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    Re: Select Channel by Name

    Okay thanks chaps - I'll double check cases, etc.

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