I'm building an FMV-based (but not restricted) Football game with an unprecedented level of control. Before I plunge into a full game of it, I'm making a Pre-Production demo. I currently have some footage to work with. I envision this game as a cross between Tecmo Bowl, NFL 2K5 and Madden with lots of control, using real-world environments.
This game will NOT be based on the NFL.
To give you an idea of how the operations are supposed to work here are some images that I will explain in detail:
Play-calling
^^^This is a mock-up of a playcall screen. The video display to the right shows continuous live-action happening even during playcall as shown here.
Using the control pad's left stick, you can move to what formation you want, select it, then move to the play you want and select it.
The right stick would allow you to move to replay and select, stats and select it, and Challenge and select it.
When you select the video box enlarges into full screen, and you're now on the field playing:
The play clock would be running here. Also, the game clock would run as well if the last play was a run play, but stop if it were an incomplete pass.
You would click a button on the control pad to hike the ball and if you've selected a pass play you'd drop back to pass:
^^^The passing windows show your available receivers. In this case there are four. You have to watch for where you WR breaks to know he's open before attempting a pass. When you press a button or flick a stick, the ball is thrown. Throw on the wrong timing and the ball will either be batted down, or worse, intercepted.
You only have so many seconds to get rid of the ball before being sacked, so quick decisions are important just like in real life.
When the ball is in the air you have to catch the ball by matching subtlely placed hands icons (there will need to be a menu for this). You match correctly, the ball is caught. If match partially the ball is bobbled. If matched entirely incorrect, the ball is dropped
After a ball is caught, you will be able to control the runner. I'm working with some other software to make this possible.
So, now that I've explained the basic functions of the game, I'm going to list needs from the MMF2 Developer software. If you can tell me which ones are possible and which ones are not, I'd greatly appreciate it (things in [color:#3366FF]blue[/color] are not necessary for the Pre-Production demo, but I still need to know if it's possible to do in MMF2 Dev):
1. I need to be able to, as the picture shows, layer video windows over a large main video, and to be able to assign a button command to each window. So, when you want to pass to a WR open in window 'A', you'd press 'A'.
2. I need for the game to keep track of down & distance and yardline that the ball is on at all times (1st&10 at the 43, 2nd&3 at the 17, etc.), and I need to be able to have that showing visually.
3. I need the game to keep track of game clock time. I also need it to stop for timeouts, and stop for plays like incomplete passes, change of possession, after a kick/punt return, etc.
4. I need for the playclock to stop and start realistically. For example, it needs to start when a play ends and then reset... and then begin running again.
5. I will have thousands of plays in the game database. I need to be able to categorize them by situation, and have the game trigger clips randomly witin that situation. For example, I would have a category called "Deep pass" and the following things could happen:
*Pass complete, big yardage... *Pass Incomplete... *Pass deflected... *Pass intercepted... *QB Sacked... *QB sacked and fumbles... *WR hit and fumble... *WR catches and runs out of bounds.
... I think you get the idea. I need to be able to tune just how frequently some things will happen, how randomly they will happen, and have it all be based on the action that caused it. In other words, it's like "if you do this, then these 100 things could happen".
[color:#3366FF]*I need to know what control pads are compatible with MMF2 Developer, and what types of limitations are there (I'd really like to set this up to work with the XBOX 360 controller).[/color]
[color:#3366FF]*I would like to have online play in a P2P way like Nesticle (a Windows NES emulator) rather than server-based (for the time being).[/color]
[color:#3366FF]*I need to be able have the game show replays of the play that just happened.[/color]
[color:#3366FF]*I need for stats to be kept throughout the game, with the ability to check them at anytime.[/color]
[color:#3366FF]*I need to be able to designate each clip to certain players so that when the stats show, it will tell you who the stat belongs to. For example, if I throw to Santonio Holmes, the video would obviously be attributed to him, and a stat should calculate for him based on how many yards he gained (1 catch, 15 yards, etc.).[/color]
[color:#3366FF]*I need to be able to place a database of some sort into the game, that details names and attributes of every player, and keeps stats over the course of a season.[/color]
*I need to be able to have sound play at necessary events. For example: the main track would play crowd noise continuously. The crowd would boo during bad plays by the home team and stuff like that.
[color:#3366FF]A secondary track would play music based on events that the user could set in a menu. For example, if when you get a first down you could have your favorite song play over the PA. A different one for 3rd downs, a different one for sacks, etc.[/color]
*I need for video clip transitions to happen fairly quickly
[color:#3366FF]*I need to be able to put play-by-play commentary into the game, using a categorized database of some sort where clips and situations will trigger commentary based on that.[/color]
[color:#3366FF]*I would like the game to be able to handle two player games.[/color]
[color:#3366FF]*I would like there to be a way for users to set the resolution to 1920x1080. Is MMF2 Dev capable of this?[/color]
[color:#3366FF]*I need to be able to set difficulty levels.[/color]
... that's it for now. Any help you can lend with this information will be greatly appreciated!![]()






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