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Thread: Creating an FMV-based Football game --- Need Info

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    Creating an FMV-based Football game --- Need Info

    I'm building an FMV-based (but not restricted) Football game with an unprecedented level of control. Before I plunge into a full game of it, I'm making a Pre-Production demo. I currently have some footage to work with. I envision this game as a cross between Tecmo Bowl, NFL 2K5 and Madden with lots of control, using real-world environments.

    This game will NOT be based on the NFL.

    To give you an idea of how the operations are supposed to work here are some images that I will explain in detail:

    Play-calling

    ^^^This is a mock-up of a playcall screen. The video display to the right shows continuous live-action happening even during playcall as shown here.

    Using the control pad's left stick, you can move to what formation you want, select it, then move to the play you want and select it.

    The right stick would allow you to move to replay and select, stats and select it, and Challenge and select it.

    When you select the video box enlarges into full screen, and you're now on the field playing:



    The play clock would be running here. Also, the game clock would run as well if the last play was a run play, but stop if it were an incomplete pass.

    You would click a button on the control pad to hike the ball and if you've selected a pass play you'd drop back to pass:


    ^^^The passing windows show your available receivers. In this case there are four. You have to watch for where you WR breaks to know he's open before attempting a pass. When you press a button or flick a stick, the ball is thrown. Throw on the wrong timing and the ball will either be batted down, or worse, intercepted.

    You only have so many seconds to get rid of the ball before being sacked, so quick decisions are important just like in real life.

    When the ball is in the air you have to catch the ball by matching subtlely placed hands icons (there will need to be a menu for this). You match correctly, the ball is caught. If match partially the ball is bobbled. If matched entirely incorrect, the ball is dropped

    After a ball is caught, you will be able to control the runner. I'm working with some other software to make this possible.

    So, now that I've explained the basic functions of the game, I'm going to list needs from the MMF2 Developer software. If you can tell me which ones are possible and which ones are not, I'd greatly appreciate it (things in [color:#3366FF]blue[/color] are not necessary for the Pre-Production demo, but I still need to know if it's possible to do in MMF2 Dev):

    1. I need to be able to, as the picture shows, layer video windows over a large main video, and to be able to assign a button command to each window. So, when you want to pass to a WR open in window 'A', you'd press 'A'.

    2. I need for the game to keep track of down & distance and yardline that the ball is on at all times (1st&10 at the 43, 2nd&3 at the 17, etc.), and I need to be able to have that showing visually.

    3. I need the game to keep track of game clock time. I also need it to stop for timeouts, and stop for plays like incomplete passes, change of possession, after a kick/punt return, etc.

    4. I need for the playclock to stop and start realistically. For example, it needs to start when a play ends and then reset... and then begin running again.

    5. I will have thousands of plays in the game database. I need to be able to categorize them by situation, and have the game trigger clips randomly witin that situation. For example, I would have a category called "Deep pass" and the following things could happen:

    *Pass complete, big yardage... *Pass Incomplete... *Pass deflected... *Pass intercepted... *QB Sacked... *QB sacked and fumbles... *WR hit and fumble... *WR catches and runs out of bounds.

    ... I think you get the idea. I need to be able to tune just how frequently some things will happen, how randomly they will happen, and have it all be based on the action that caused it. In other words, it's like "if you do this, then these 100 things could happen".

    [color:#3366FF]*I need to know what control pads are compatible with MMF2 Developer, and what types of limitations are there (I'd really like to set this up to work with the XBOX 360 controller).[/color]

    [color:#3366FF]*I would like to have online play in a P2P way like Nesticle (a Windows NES emulator) rather than server-based (for the time being).[/color]

    [color:#3366FF]*I need to be able have the game show replays of the play that just happened.[/color]

    [color:#3366FF]*I need for stats to be kept throughout the game, with the ability to check them at anytime.[/color]

    [color:#3366FF]*I need to be able to designate each clip to certain players so that when the stats show, it will tell you who the stat belongs to. For example, if I throw to Santonio Holmes, the video would obviously be attributed to him, and a stat should calculate for him based on how many yards he gained (1 catch, 15 yards, etc.).[/color]

    [color:#3366FF]*I need to be able to place a database of some sort into the game, that details names and attributes of every player, and keeps stats over the course of a season.[/color]

    *I need to be able to have sound play at necessary events. For example: the main track would play crowd noise continuously. The crowd would boo during bad plays by the home team and stuff like that.

    [color:#3366FF]A secondary track would play music based on events that the user could set in a menu. For example, if when you get a first down you could have your favorite song play over the PA. A different one for 3rd downs, a different one for sacks, etc.[/color]

    *I need for video clip transitions to happen fairly quickly

    [color:#3366FF]*I need to be able to put play-by-play commentary into the game, using a categorized database of some sort where clips and situations will trigger commentary based on that.[/color]

    [color:#3366FF]*I would like the game to be able to handle two player games.[/color]

    [color:#3366FF]*I would like there to be a way for users to set the resolution to 1920x1080. Is MMF2 Dev capable of this?[/color]

    [color:#3366FF]*I need to be able to set difficulty levels.[/color]

    ... that's it for now. Any help you can lend with this information will be greatly appreciated!

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    Re: Creating an FMV-based Football game --- Need Info

    1. Use Sub Apps with the Modal checked
    2. You could do it, but it would take a lot of coding
    3. I believe the built in timer can actually do this, but you can also use the TimeX object
    4. This one is an easy one. I'm sure you could figure it out. (a lot of winks so far )
    5. This, I think, will take a LONG time to do manually, I don't have any advice for this except the list object or another type of object may help you organize them...

    By the way, with the videos needed for this, the framerate will go waaay down. Plus the file will be huge. It may be smart to use pictures like a slide show, or even just still-frames.

    -Randomizer object. Check it out. You can change seed size and things at runtime
    -The sound thing would be easy, just loop it and set the volume to 0 temporarily when the boos and such are happening (32 channels, so make the most of the sounds )

    That's all the time I have for just one post lol but hopefully it helped. Sounds like a HUGE game. Good luck

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    Re: Creating an FMV-based Football game --- Need Info

    Thanks Ricky!

    The game will be on DVD (probably dual-layer), so the space I'm not too worried about. It's gotta be full-motion video though or it's no good. If you have any answers and/or advice for the other stuff, please let me know.

    Here is a game that used primitive tech compared to what we have now, but the concept is similar except it's all first-person stuff and not simulating a real broadcast like my goal is:

    [video:youtube]http://www.youtube.com/watch?v=muxHOWezYOk[/video]

    This game was available for PC (DOS), Mac, Sega Saturn, and 3DO (I have the 3DO version).

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    Re: Creating an FMV-based Football game --- Need Info

    All of those things are definitely possible. The only thing I am not sure about is how well MMF2 would handle layered videos. I have no idea how much of a performance hit that would take. Perhaps someone with more experience with video can answer that. Maybe on a PC with a fast processor and lots of RAM it might run well, I don't really know.

    But playing sounds based on events, game clock, database, all of those things can be handled by MMF2. Granted, it's going to take a LOT of work for you to implement all of that, but it is possible to do so. You just have to have the drive and motivation to stick with and and learn how to do it.

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    Re: Creating an FMV-based Football game --- Need Info

    This looks very interesting, please keep us updated on this game Maximum

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    Re: Creating an FMV-based Football game --- Need Info

    Quote Originally Posted by Shawn
    All of those things are definitely possible. The only thing I am not sure about is how well MMF2 would handle layered videos. I have no idea how much of a performance hit that would take. Perhaps someone with more experience with video can answer that. Maybe on a PC with a fast processor and lots of RAM it might run well, I don't really know.
    I kinda figured that a PC doing at least 2GB's of ram and 2 Ghz should handle this well. Since a lot of CPU's over the past few years come with 2+ on both fronts, I think it should have good enough coverage. For the demo it's not a big deal, but if I decide to go into a full production I may have to use some serious compression to fit all the clips in... where's DigiChrome when you need it? (lol).

    Quote Originally Posted by Shawn
    But playing sounds based on events, game clock, database, all of those things can be handled by MMF2. Granted, it's going to take a LOT of work for you to implement all of that, but it is possible to do so. You just have to have the drive and motivation to stick with and and learn how to do it.
    ... And if all else fails, I can always hire someone

    My background is mostly in hacking/reverse-engineering, and some Dark Basic stuff. I'm starting from the ground up in terms of learning ClickTeam's software... I've started with Game Factory 2 just to get an idea of what each level of their packages offer. When I'm able to have video events move seamlessly from one to another based on commands and outcomes, that will be the biggest part of creating this demo. That's the one thing I want to tackle first, is making sure video events happen as they are supposed to. That alone would be enough for the demo.

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    Re: Creating an FMV-based Football game --- Need Info

    Quote Originally Posted by Burfelt
    This looks very interesting, please keep us updated on this game Maximum
    I sure will. I'm sure I'll be back with more questions soon, too

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    Re: Creating an FMV-based Football game --- Need Info

    The only problem I see you having with this project is the layered video. MMF can't layer videos. You can't have objects displayed on top of a playing video. You will need to leave some part of the screen video free to put your controls and user interface.

    Also, MMF can't transition videos. If what you are looking for when you said this is to have a video disolve, fade, slide, etc., into another video, this can't be done. What you can do is instantly jump from one video clip to the next but if you want a transition you'll need to create this with video editing software which will give you a set Clip A to Clip B transition which I don't think you want.

    Finally, I didn't see you mention the video format, but you're best bet is to encode all your clips into WMV format so as to not face any codec problems on other peoples computers.
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    Re: Creating an FMV-based Football game --- Need Info

    You can't have objects displayed on top of a playing video. You will need to leave some part of the screen video free to put your controls and user interface.
    You can using the Active Directshow object, but it does not work with all videos/codecs.

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    Re: Creating an FMV-based Football game --- Need Info

    I found a way to have objects on top of videos.

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