In other words, it's impossible to make an object have precise/exact acceleration & deceleration under static movement due to fast loops only able to do whole numbers.

I used fast loops in my static platform that uses floats/decimal points, but at the point where the character stands sliding on the ice, he slides weird then how I want him to slide. For example, he instantly stops sliding instead of a true deceleration. The only time it looks right is if i DON'T use fast loops. X_X