User Tag List

Results 1 to 5 of 5

Thread: Images not showing up

  1. #1
    No Products Registered

    Join Date
    Jul 2009
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Images not showing up

    Ok so I have a game that I made in MMF2. I understand that when you make a stand alone exe it needs to be with the folder containing images used in the game in order for them to show up. I am trying to switch the game over into an internet app with Vitalize but the image objects (picture and background) are not showing up with just the ccn file. What is weird to me is that an image file is used for both a picture object and an active object and only the active objects are showing up. Any advice?

  2. #2
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: Images not showing up

    Edit the Image Filters property in the properties of the application, unselect "Automatic" and select the filters you need. Does that solve your problem?

    This issue is fixed in the build 249.

  3. #3
    No Products Registered

    Join Date
    Jul 2009
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Images not showing up

    Yeah I've tried that, I also unselected/reselected the image options just in case.

  4. #4
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,825
    Mentioned
    8 Post(s)
    Tagged
    2 Thread(s)

    Re: Images not showing up

    Are you calling the images with an http path?

    Perhaps you could make a little example MFA of the problem and then people can play around and see how to make it work.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Apr 2009
    Location
    Florida
    Posts
    153
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Images not showing up

    from my experience, if you create and active picture, it seems to need to load that in from a file. But if you create and active object and then load an image into it, it seems that it then stores that image into the engine, and you do not need to keep the origional file in the folder any longer.

    in essence, it seems active pictures have a pointer to a physical external file but an active object is embeded.

    in my hidden object game i am using active objects to display by scene background, since they do not get modified at all, once i load them in, there in for good, also with this format i do not need to distribute my background scenes, and worry about someone trying to hack with my art assets since they are all built into the exe. Now this may become an issue in .exe size depending on your assets, but it has not been an issue for me personally.


Similar Threads

  1. PS 3.0 not showing
    By MechatheSlag in forum Hardware Accelerated Runtime
    Replies: 10
    Last Post: 12th February 2011, 08:26 PM
  2. Need help its not showing up :/
    By Kadum1013 in forum Lacewing
    Replies: 9
    Last Post: 24th September 2010, 01:07 AM
  3. Sub-App not showing up.
    By camelman in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 1st May 2009, 11:56 PM
  4. Showing your own IP on application
    By Morrisey in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 1st October 2008, 07:41 PM
  5. Counter not showing up
    By camelman in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 22nd April 2008, 04:56 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •