User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Thread: Glitchy interaction with "falling" platforms

  1. #31
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Glitchy interaction with "falling" platforms

    Quote Originally Posted by vertigoelectric
    I have a feeling it has something to do with the player touching 2 of the sensors at the same time while he walks across.

    Not sure what to do about that.
    Working as fast as I can on Fusion 3

  2. #32
    Clicker Multimedia Fusion 2

    Join Date
    Jan 2009
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Glitchy interaction with "falling" platforms

    Okay, well, yes... I did know you were referring to that, but I mean... how would it help to pick just some random sensor? It can't be random... it has to be the one he's on...

  3. #33
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Glitchy interaction with "falling" platforms

    Dude, no. MMF2 will slect the sensors he's on, the pick random will pick ONE if he is on more than one sensor at once.
    Working as fast as I can on Fusion 3

  4. #34
    Clicker Multimedia Fusion 2

    Join Date
    Jan 2009
    Posts
    98
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Glitchy interaction with "falling" platforms

    Yes, I know that, but...

    well, i need to take a break, but you've given me a good idea.

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. "Cannot load joystick2.mfx" when "Compress the runtime" unchecked. Fine when checked.
    By DistantJ in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 14th September 2013, 09:44 PM
  2. "Rendertarget ping/pong" and "Pixel shaders" Can TGF2 do this?
    By CloudExSolider in forum The Games Factory 2 - Technical Support
    Replies: 13
    Last Post: 7th April 2013, 08:21 PM
  3. "Bug" For Saving and Loading Frame Positions AND "Timer Glitch"?
    By Zarpo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th March 2012, 12:40 PM
  4. Issues with "Clickteam Movement Controller" and "Runtime" Object
    By jimmyorpheus in forum iOS Export Module Version 2.0
    Replies: 1
    Last Post: 29th November 2011, 07:10 AM
  5. Glitchy, extra "New Condition" line
    By EnigmaWave in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 28th December 2007, 10:30 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •