User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: Pause with gamepad

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    TechVision's Avatar
    Join Date
    Nov 2007
    Posts
    140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Pause with gamepad

    I'm trying to do a pause function which works with a gamepad.

    Problem is it will only pause, then I have to use the keyboard to depause. I'm trying to do it with storyboard controls (as opposed to using the menu bar) and Control X to simulate a keypress, but can't make it work. Does anyone have a solution?

  2. #2
    No Products Registered

    Join Date
    Jul 2006
    Posts
    379
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    You can use Time X to pause/unpause with the gamepad.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    TechVision's Avatar
    Join Date
    Nov 2007
    Posts
    140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Haven't use that object before, thanks z33z. It's the same problem, though. I can pause with Time X, but how do I unpause?

  4. #4
    No Products Registered

    Join Date
    Jul 2006
    Posts
    379
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    There is an action to set the key to unpause with. I think it's key 256-260 for different buttons if I remember correctly.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    TechVision's Avatar
    Join Date
    Nov 2007
    Posts
    140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Thanks for you help z33z. I configured the unpause button to 'j1b3' and made it work - kind of. It pauses/UNpauses fine now, but it's messing up the collision detection when returning to game after unpause.

  6. #6
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Location
    USA
    Posts
    2,982
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Well you can make your own pause feature. I've done it before. Maybe a little tricky. but if you put all of the game events in a group that gets deactivated when paused, it works. This can introduce some new problems for you to have to sort out though, so might not be better than what you are doing.

  7. #7
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Make a new sub application same window size as the main application. Then check dialog window and modal on the sub app. Uncheck create at start and check out the frame properties to grab the preview frame. Then make an event that creates the sub app on the screen top left position so that is covers your window. On the sub app events use what ever button you want to exit the application. This will end the sub application frame and resume your game. Since it is set to modal it will complete halt your game.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    TechVision's Avatar
    Join Date
    Nov 2007
    Posts
    140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Thanks for you replys.

    Shawn - Also had problems with that method.

    maVado - Sound a bit complex don't know if I want the function that much, but maybe.

    Man if only the Storyboard Controls pause function would let you use buttons (1,2,3...etc) instead of only keys.

  9. #9
    No Products Registered

    Join Date
    Sep 2006
    Location
    Germany
    Posts
    861
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    TechVision, do you want an example, it's really simple ?

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    TechVision's Avatar
    Join Date
    Nov 2007
    Posts
    140
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Pause with gamepad

    Oh yeah sure maVado. That would be great.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Replies: 10
    Last Post: 15th October 2012, 04:33 PM
  2. lib xbox gamepad.mfx
    By nuagedan100 in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 2nd August 2012, 04:04 AM
  3. Gamepad
    By loglady in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 9th June 2012, 08:57 AM
  4. pausing an app with the gamepad?
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 1st November 2009, 02:49 PM
  5. Gamepad bug?
    By Jarzka in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th November 2008, 03:58 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •