User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: 3Dsprites in HWA - would be useful?

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    903
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    3Dsprites in HWA - would be useful?

    Im just intersted if it takes any advantage of HWA and therefore we can make games like Resident Evil - 2D backdrops with real 3D objects. Of course the main issue in non-HWA was the speed..
    So what about the situation now? I think that it would open brand new world (well, if some correction with 3D mesh would be made)
    Thx!

  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    3D in MMF has always been possible in different way's.

    Here is an article:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141666

    Here is some examples:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141689

    And here is a 5-minute example of what i think your trying to explain here
    http://www.mediafire.com/download.php?jnnmfwwzwmv

  3. #3
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    903
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    Well, Im not trying to explain anything, Im asking whather 3D mesh takes an advantage of HWA, because its rendered "out" of standard MMF frame.
    In other words - is 3D mesh in HWA faster or not?

  4. #4
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    I doubt it's even supported in HWA... but if that's all you wanted then why didn't you just do a test and find out.

    Also it should be noted that anything that the 3D mesh object is capable of the OpenGL object can do better.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    Quote Originally Posted by SEELE
    Also it should be noted that anything that the 3D mesh object is capable of the OpenGL object can do better.
    I don't think so, i say that because the 3d mesh draws over the current MMF screen however i think OpenGL always renders to a solid color background. I don't know if this has changed but when i asked Looki if it's possible to render a object over a transparent background he said no. So basically 3D mesh is much easier to work with other MMF stuff for me due to that where as OpenGL is like a seperate thing.

    In terms of 3d features/options though thats definately true but i find 3d mesh is a very useful extension also and perfect if you want to make Resident Evil style games.

  6. #6
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    903
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    SEELE: I dont have access to MMF2 now. Yeah, OpenGL renders to its "one color" background, 3D mesh doesnt. But if its still as slow as it was, I dont think its much useful :/

  7. #7
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    Both the 3D mesh object and the OpenGL object can be rendered with either transparent or opaque backgrounds.

    The 3D mesh object is much more simple to use which tends to make it a popular object, I intend to make an OpenGL widget which will make it as simple or simpler to use... I keep you posted.

  8. #8
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    Quote Originally Posted by SEELE
    Both the 3D mesh object and the OpenGL object can be rendered with either transparent or opaque backgrounds.

    The 3D mesh object is much more simple to use which tends to make it a popular object, I intend to make an OpenGL widget which will make it as simple or simpler to use... I keep you posted.
    Ok thanks, so far i havent been able to make the background transparent in open gl with solid objects still so this will be very helpful. I still can't load your 3d examples because you used developer only extensions but hopefully this will just need the openGL object.

  9. #9
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    In the OpenGL objects properties there is an option 'Display above frame', unticking that should give you a transparent frame.

  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 3Dsprites in HWA - would be useful?

    Quote Originally Posted by SEELE
    In the OpenGL objects properties there is an option 'Display above frame', unticking that should give you a transparent frame.
    Woah nice it's already there. Thanks for the tip seems to work great so far.

Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •