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Thread: Subapp and HWA

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Subapp and HWA

    Ok, my subapp I'm using as a modal popup window for a pause menu works fine in Windowed mode. But there are two problems that I'm trying to fix.

    1). I have the game to resize when maximized. When I do this, and press space to pause, the subapp isn't resized along with the game window, it's still the small regular windowed size.

    2). When the game is switched to fullscreen, the subapp doesn't display period (though it still pauses the game, just isn't visible).

    So I need to know if this is an issue with HWA, or if I can actually fix this with the subapp properties?

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Subapp and HWA

    Note: I have an alternative version right now where I built my own custom pause feature by deactivating groups, but this is a humongous pain. If I can use subapps correctly in HWA that would be great.

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Subapp and HWA

    I have that same problem with subapps not resizing with the frame window, even when displayed as a spite. It would really be nice to have. My current workaround is somewhat simple; if you display the subapp with a customizable size, you can have the subapp object set to the resized size you want, and it will be stretched to display. In order to switch between the two, you would have to have a different subapp object, since you cannot modify their size at runtime.

    My implementation is fairly easy: My subapps are not created with the shell frame (disable create at start), but instead I have multiple subapp objects which all display the same level, and the game creates ones at the start of the game depending on a parameter.

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    Re: Subapp and HWA

    I tink this has been mentioned before and was an issue with how thigns worked with dx and hwa... could be wrong though

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