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Thread: Screen capture and HWA/Direct3D help

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    Clicker Multimedia Fusion 2

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    Screen capture and HWA/Direct3D help

    It's already known that the Screen Capture object doesn't work with Direct3D. I need a workaround for this. Does anybody have any ideas?

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    Clickteam Clickteam
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    Re: Screen capture and HWA/Direct3D help

    If we could find an extension that cropped images, you could use my method. (referring to a conversation in the chat)
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2

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    Re: Screen capture and HWA/Direct3D help

    Possibly, but I'm trying to find more opinions... apparently it's impossible.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Screen capture and HWA/Direct3D help

    impossible

    the way I did it in my game was to actually... freeze everything that moved (used screencapture to take a snapshot then put it on screen).

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    Re: Screen capture and HWA/Direct3D help

    Quote Originally Posted by MechaBowser
    impossible

    the way I did it in my game was to actually... freeze everything that moved (used screencapture to take a snapshot then put it on screen).
    The problem is that screen capture doesn't work

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    Clicker Multimedia Fusion 2 Developer

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    Re: Screen capture and HWA/Direct3D help

    Quote Originally Posted by vertigoelectric
    Quote Originally Posted by MechaBowser
    impossible

    the way I did it in my game was to actually... freeze everything that moved (used screencapture to take a snapshot then put it on screen).
    The problem is that screen capture doesn't work
    well thats what I said

    I did a work around for what I originally intended to do in the parentheses

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Screen capture and HWA/Direct3D help

    I'll copy my response from the other thread where I wrote the same thing.

    Some parts of the screen capture object work with HWA. For example, "Capture Screen" works fine as it uses a different method to retrieve the content. You can even use that in combination with an area, if you use the Window Control object you can work out the coordinates to capture a specific area within your own application. It works really nicely in a project I'm working on now.

    I know it's probably not how you want your application to work in the end, but it's at least a temporary solution that you can use until HWA is officially out and the object is updated.

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    Clicker Multimedia Fusion 2

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    Re: Screen capture and HWA/Direct3D help

    Quote Originally Posted by MechaBowser
    well thats what I said

    I did a work around for what I originally intended to do in the parentheses
    I'm sorry but I really have no idea what your point is.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Screen capture and HWA/Direct3D help

    I use Screen Capture like that as well, Nifflas, to screen capture a window that's been scaled via the Window Control object. Keeping global values for the width and height of the window and capturing from (client left, client top) with a width and height defined by those values, or... something like that, it's been a while since I did it. And it seems to work on computers other than my own, which is good enough for me!

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    Clicker Multimedia Fusion 2

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    Re: Screen capture and HWA/Direct3D help

    So... is anybody going to actually tell me HOW to do this?

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