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Thread: Saving Game.

  1. #21
    Clickteam Clickteam
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    Re: Saving Game.

    OK, so just Start of frame: Set health to GroupItemValue( "Ini", "Save", "Cur HP") and ect.
    Working as fast as I can on Fusion 3

  2. #22
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    Re: Saving Game.

    But if there is nothing saved there is nothing to load right?

    wouldn't that screw things up for the first time play?

  3. #23
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    Re: Saving Game.

    Well there is the INI++ object which lets you use a replacement value if the value you want doesn't exist. It also has auto save and load features, and a lot of other awsome stuff, like encryption so that people can't change thier stats by editing the file!
    Working as fast as I can on Fusion 3

  4. #24
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    Re: Saving Game.

    I don't understand ini++
    is there a tutorial anywhere?

  5. #25
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    Re: Saving Game.

    There are help documents on my website (I'm hosting them because Jax doesn't have any webspace at current)

    http://www.LB-Stuff.com/MMF2/Ini++/
    Working as fast as I can on Fusion 3

  6. #26
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    Re: Saving Game.

    Hi JaJitsu. I have a Load and Save INI++ example on my website in the example section.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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