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Thread: Saving Game.

  1. #11
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    Re: Saving Game.

    oh duh haha
    okay.

    so now when i press L it loads to frame 3 [area 1]
    but it doesn't load the X and Y


    how do i load that from the menu?

  2. #12
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    Re: Saving Game.

    You can't load X and Y of an object in another frame. You'd have to do that at the start of the level.
    Working as fast as I can on Fusion 3

  3. #13
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    Re: Saving Game.

    I can put the "player" object in front of the save point.
    in that case you appear there.


    so i guess i dont have the need to save the x and y

  4. #14
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    Re: Saving Game.

    i got it

    thaaaaaaank you so much

    one more question..

    how do you save and load global values?

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleXNA Export Module
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    Re: Saving Game.

    SAVE FOR ONE INSTRUCTION

    FOR SAVE GLOBAL VALUE TO INI FILE :
    when press "space bar" --- (To Ini) Set Item Value global value A


    FOR LOAD GLOBAL VALUE ex in the score:

    When press " S" --- Set score to ((in the INI) to value of ini)


    Exist one sistem for save more global value in only file ini with (set value item)

  6. #16
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    Re: Saving Game.

    I tired to load from the score but it didnt work

  7. #17
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    Re: Saving Game.

    "Load from the score"? What do you mean? Load the score from the INI or save the score to the INI?
    Working as fast as I can on Fusion 3

  8. #18
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    Re: Saving Game.

    I don't know.

    Group
    Item
    Global Value A

    is my save.


    How do I load this?

  9. #19
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    Re: Saving Game.

    Um just open up the savegame.ini in notepad and copy and paste it here, else we can't help you.
    Working as fast as I can on Fusion 3

  10. #20
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    Re: Saving Game.

    [Save]
    Frame=3
    Cur HP=5
    Max HP=5
    Item=0
    Text=1


    Current heath is in case you save without having full heath
    Max health is in case you gain a heath upgrade
    Item is in case you get one of the key items
    text is basically cut scenes



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