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Thread: wrap around Play Area Issue

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    wrap around Play Area Issue

    When I apply a wrap around play area to a large object, the object scrolls off the screen smoothly but when it wraps around it just appears all of a sudden on the other side. It does not scroll smoothly back on the screen. Is there a work around for this or any plans on improving this in a future version?

  2. #2
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    Re: wrap around Play Area Issue

    A work around is to place an active a little ways off of the screen/playfield. Then when your object moves off of the screen and collides with that active, reposition it on the other side using X,Y coords so that it moves into the play area how you want it.

    Not as automatic as using the Wrap around Play Area condition, but it works and provides a smooth wrap effect.

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    Re: wrap around Play Area Issue

    There is a way to use the Wrap options in layers to make it so even if one pixel goes outside the frame, it shows up on the other side. However I have no idea how to get it to work, I just tried by checking the wrap horisontal and wrap veritcal, but the same thing happened.
    Working as fast as I can on Fusion 3

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    Re: wrap around Play Area Issue

    That worked great, thank you very much!!!

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    Re: wrap around Play Area Issue

    I tried working with it too and I can't get it to work but I got it to work with another person's post by using collisions with active objects off-screen and then repositioning them on the opposite side.

    Thanks for the help.

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    Re: wrap around Play Area Issue

    Quote Originally Posted by Puff_N_Stuff
    I tried working with it too and I can't get it to work but I got it to work with another person's post by using collisions with active objects off-screen and then repositioning them on the opposite side.

    Thanks for the help.
    Np! I recently used this method to get smooth scrolling clouds to wrap around the screen in a game I'm working on

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