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Thread: DavidN's Custom Platform Movement Help

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    DavidN's Custom Platform Movement Help

    After I got mostly completed with my recent project, I went into making a platformer-style game. I went through the entire tutorial for DavidN's custom platform movement excepting the Keys and Doors, and the Accel/decel, and I even created my own addition to the movement. Now that I am test running with some new tiles, I came to wonder how can I get my character to go up and down hills and slopes fluidly without stopping or falling. Does anyone know how to incorporate that into the movement?

    Also, I want to try a cool Counter effect. Suppose I lay two counters on top of each other, and they are both bar format. The top one is yellow and the bottom one is red. The yellow one has a maximum value of 5, and the red one has a maximum value of 250. What I want to do for instance, is when my character loses health, (the yellow bar) the red bar will count slowly down 50 points. So one counter instantly goes from 5 to 4, and the other counter makes it look cooler by subtracting 50 points one by one until there are 200 left. Is there any way to do this?

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    Re: DavidN's Custom Platform Movement Help

    A. This has been asked before and you could search the forums a bit.

    B. Easy, just make events:
    Red counter > yellow counter * 50:
    -Sub 1 from red counter.

    Re Counter < yellow counter * 50:
    -Add 1 to red counter.
    Working as fast as I can on Fusion 3

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    Re: DavidN's Custom Platform Movement Help

    Okay, on B...

    The red counter is subtracting fine, and just the speed I want it to. On the other hand, the yellow counter goes away entirely if I even subtract only 1 from it. What can I do to fix this?

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    Re: DavidN's Custom Platform Movement Help

    Make sure you only subtract one from it ONCE. Otherwise it will keep subtracting, which you wouldn't want.
    Working as fast as I can on Fusion 3

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    Re: DavidN's Custom Platform Movement Help

    EDIT: Turns out, it only wants to play the effect that I want when I make it follow the frame and scroll the frame at the same time. Otherwise, the yellow counter seems to want to disappear into a state of invisibility that I cannot make come back UNLESS it scrolls again. I've looked through the events and could not find the conflictor. Is there an event that I can add to this to make it stable, or should I upload an example to the File Archives?

    But on the other hand, for the searching deal, what do I search for? I have looked for a little while now and not found anything...

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    Re: DavidN's Custom Platform Movement Help

    EDIT: Well bar counters have ALWAYS had that issue for me. Maybe instead you could use active objects with scaleing them to be the proper width.

    Well I just did a search too, I know it happened and was discussed and fixed, because this has come up many times before. I just can't find it again! Anyway, you may need to move some sensors to allow some 'step-up' distance.
    Working as fast as I can on Fusion 3

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    Re: DavidN's Custom Platform Movement Help

    The active object was going to be my next plan, but it will require a bit of animation and time, which I was attempting to avoid with counters.

    That's what I figured I would have to do with the slopes, and I'll get on it!

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    Re: DavidN's Custom Platform Movement Help

    Animation? No, you can set scale in an event and it will render a specific size at realtime. No need to make an animation for every number.
    Working as fast as I can on Fusion 3

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    Re: DavidN's Custom Platform Movement Help

    Too late for that, I have an totally animated thing going on, and it looks great. Oh well...

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    Re: DavidN's Custom Platform Movement Help

    Try unchecking the "Display as backdrop" property for the counter - I think that will fix the scrolling problem you were seeing.

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