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Thread: Sinewave movement problem

  1. #1
    Clicker SWF Export Module

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    Sinewave movement problem

    Hey,

    I have 10 active objects, and I have set their movement to sinewave movement, and the on completion action to bounce. Now there is a problem that they stop bouncing after a few bounces, some sooner and some later. And if I put a active picture (some fog) over all of them, they even stop moving faster. Does enyone know what I might be doing wrong? I am using build 249 version 4.

  2. #2
    Clickteam Clickteam
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    Re: Sinewave movement problem

    Which sinewave movement are you using? There are two, the gwerdy ones and the clickteam ones. The gwerdy ones end in 'movement' while the clickteam ones don't.
    Working as fast as I can on Fusion 3

  3. #3
    Clicker SWF Export Module

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    Re: Sinewave movement problem

    Well I am using the movement properties of on active object. I tried to use the clickteam movement but the same thing hapens - some objects stop realy quickly and a few even don't stop, and they are all a clone of one object. I noticed that there is a big diference if the transparent active picture is over the active objects, and that in tihs case they stop rely quickly.

    An example:

    http://mfa.aquadasoft.com/view/1250928294-sinewave-p

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