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Thread: Saving an entire application

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Saving an entire application

    Quote Originally Posted by Alpha
    If the game is very complex as Hazzow was saying, you'll probabily want to use INIs.
    But if I have two hundred Global Values I must set up their values in the INI file in the Event Editor one by one?

  2. #12
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    Re: Saving an entire application

    Why on Earth would anyone ever need 200 global values?

  3. #13
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    Re: Saving an entire application

    Because I'm making a huge graphic adventure using global values to set everything in dozens of rooms, objects and characters. Actually, with that method, I'll probably finish using a thousand global values!
    Can the "save frame position" feature deal with so many values and "freeze" them correctly?

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    Re: Saving an entire application

    Quote Originally Posted by Konidias
    Why on Earth would anyone ever need 200 global values?
    Thats really not that many for a big game.

    Quote Originally Posted by Boba Fonts
    Because I'm making a huge graphic adventure using global values to set everything in dozens of rooms, objects and characters. Actually, with that method, I'll probably finish using a thousand global values!
    Can the "save frame position" feature deal with so many values and "freeze" them correctly?
    If you were to do it with an ini file all you would need to do is loop through each global value and copy the 'key' and 'value' into the ini file.

  5. #15
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    Re: Saving an entire application

    INI++ has an action for saving/loading all the global values, hopefully it is still works...!

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    Re: Saving an entire application

    Instead of using 200 variables, why didnt you just use one single 'global string' to handle all of the variables? =/

    Handling 1 global string is easier than handling 200 global vars afaik

  7. #17
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    Re: Saving an entire application

    Sorry, been out of town for a while and haven't had time to look at this. Ok, my "very complex" game was deleted because the laptop I was using broke and when I got it back they had wiped it. But I still need the Save *Game* not frame.
    Jeff: When will the entire save game be added? cause I can't wait forever.
    Everyone else: I will try INIs...
    Thanks for the help!

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    Re: Saving an entire application

    Don't get too excited-- this function isn't exactly the "save state" tool you're looking for. I have a huge and complex game that uses external files for storage (don't they all, though?) and when using the "load state" equivalent I'll have enemies with no external ties fly off the screen for no reason. Ammo will float into the air as if the gravity has turned off.


    Basically, even objects with a minimal amount of related coding and no reliance on INIs, Arrays, or whatever will act strangely for no apparent reason.

    "Save State" is a holy grail for MMF2, as far as I'm concerned, and I don't think we'll be seeing a working one any time soon.

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