User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Gamefile + library, how to save on filesize

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
    Boba Fonts's Avatar
    Join Date
    Jan 2009
    Location
    Northern Italy
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Gamefile + library, how to save on filesize

    My game has a lot of heavy graphics and the filesize is reaching 400 Mb. How can I use the objects in the event editor -in conditions and actions- but have them saved in a separate file? If I import an active obj from an external library file the active obj is incorporated into the main game file and saved in it, so the filesize is always big.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,416
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    Reduce the colours, you could use the objects that use pictue tiles and keep the gfx in tiled format this way you can save them in a pre-compressed format.

  3. #3
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,773
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    Boba Fonts. Maybe "Load on Call" would help.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
    Boba Fonts's Avatar
    Join Date
    Jan 2009
    Location
    Northern Italy
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    I like to have a great number of autobackups of the game file, and if all the graphic resources are contained in it, the amount of used space is enormous. 500 Mb * 20 or 30 autobackups. It's a graphic adventure and it's very big.
    When I work on the code I'd like to save a small engine file (where the active objects are links to an external resources/library file) instead of saving hundreds of Mb of graphics that don't change anymore.

    Moreover I fear that a great game file could easily crash.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    Maybe use external images...

    Use things like the Background Images object and others to retrieve them.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
    Boba Fonts's Avatar
    Join Date
    Jan 2009
    Location
    Northern Italy
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    Quote Originally Posted by RickyRombo
    Maybe use external images...

    Use things like the Background Images object and others to retrieve them.

    I'm already using external high quality JPGs loaded into active picture objects. The problem are the sprites, the active objects.

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    Can you use the Animated Picture object? Or something?

    Jeez this game is huge! 500mb?

  8. #8
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Sumo's Avatar
    Join Date
    Jul 2008
    Posts
    642
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    that's one of your problems. JPEG's are HUGE. Try to use PNG files. They're the best for good quality pictures with a low file size.

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleUnicode Add-on
    Boba Fonts's Avatar
    Join Date
    Jan 2009
    Location
    Northern Italy
    Posts
    228
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    I have 200 external jpg backgrounds 640*480 of 150 kb each one, the total is around 30 Mb: it's a pretty small quantity of space and it's already external, it isn't part of the big gamefile I'm worried about.
    The same background images, saved as PNGs, weigh 580 kb each! I love PNGs but for small images.

  10. #10
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Gamefile + library, how to save on filesize

    JPEGs, I believe, have one of the smallest picture file sizes..

Page 1 of 2 1 2 LastLast

Similar Threads

  1. what is the smallest possible swf filesize
    By life2searching in forum SWF/Flash Export Module Version 2.0
    Replies: 1
    Last Post: 7th January 2011, 11:02 AM
  2. Filesize reduction
    By ELCGames in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 1st December 2010, 04:17 AM
  3. MMF2 - Where's "Save game as Library" option ?
    By Aloan in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 23rd April 2009, 01:44 PM
  4. Save objects from an old game to a library in MMF2
    By OldGuy in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 8th September 2008, 11:00 PM
  5. Save as library?
    By AllistairF in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 21st August 2006, 10:46 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •