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Thread: MMF2's platform movement is too slippery...

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    Clicker Fusion 2.5 DeveloperiOS Export Module

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    MMF2's platform movement is too slippery...

    When I released my game, people complained that the platform movement was too slippery, and I agree.

    Is there any way to make it so that, if an object with Platform Movement is walking in one direction, and you press the opposite direction's arrow, he doesn't change direction immediately, and instead decelerates in the direction he's going first?

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    Clickteam Clickteam
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    Re: MMF2's platform movement is too slippery...

    Change the deceleration value in the objects properties under that movement.

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    Re: MMF2's platform movement is too slippery...

    Err...no, that's not what I meant. I mean how do I make a platform object act like, say, Sonic the Hedgehog, and skid to a stop before changing directions?

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    Re: MMF2's platform movement is too slippery...

    You could check whether the object's speed is greater than a certain value and it's heading in the opposite direction from the key being pressed, and start another movement to "skid" if so.

    It's probably easier to do things like this with either the Platform Movement Object (in Bonus Pack 1) or an entirely custom movement.

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    Re: MMF2's platform movement is too slippery...

    Indeed, PMO handles this pretty easily, the built in Platform movement isn't very reliable or as fluid, unfortunately.

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    Re: MMF2's platform movement is too slippery...

    I have some problems with the platform movements too

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    Re: MMF2's platform movement is too slippery...

    It's odd i keep noticing people say that the built in movement is buggy or bad compared to custom objects but why isn't clickteam doing anything about it? I mean sure it's good that there is the other objects available however why not fix it and try to make it as stable as possible.

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    Re: MMF2's platform movement is too slippery...

    Quote Originally Posted by Atom
    It's odd i keep noticing people say that the built in movement is buggy or bad compared to custom objects but why isn't clickteam doing anything about it? I mean sure it's good that there is the other objects available however why not fix it and try to make it as stable as possible.
    The thing about that is... it really can't be modified so much that it's just flawless out of the box. It's good for what it's there for. If you really want more options, you custom build. It's not really that much to ask. I feel like MMF is easy enough to use and understand as it is.

    It gets to the point where you're asking clickteam to add a "make game" button that makes the game for you.

    If you plan on making a game with any sort of decent movement system, it's best you do it yourself. Not because MMF doesn't provide you with one, but because it shouldn't.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
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    Re: MMF2's platform movement is too slippery...

    That, and PMO is already pretty much perfect aside from trying to get ladders and vertical moving platforms to work perfectly, it can be done, but requires some thinking due to the way overlaps and whatnot work. But, why re-invent the wheel?

    CT really doesn't have a reason to fix it yet, and as Konidias said, its almost always better to build your own anyways, for the flexibility. The built in one serves its purpose, and is great for working on a concept that doesn't require perfection, its fast and easy to set up.

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    Re: MMF2's platform movement is too slippery...

    Quote Originally Posted by Konidias
    The thing about that is... it really can't be modified so much that it's just flawless out of the box. It's good for what it's there for. If you really want more options, you custom build. It's not really that much to ask. I feel like MMF is easy enough to use and understand as it is.

    It gets to the point where you're asking clickteam to add a "make game" button that makes the game for you.
    Konidias, I didn't say it's not good to make your own movement systems i do this all the time, i think MMF is easy to understand and i wouldn't ever expect people to make me games either. Suggesting a bug fix is nothing like asking clickteam to add a make game button, i suggest you never send in any bug reports if you think thats the case.

    I have no problems with the movement system in general either but notice it's a bit buggy, Chaos you said this yourself.

    Quote Originally Posted by Chaos
    the built in Platform movement isn't very reliable or as fluid, unfortunately.
    So if it's known to be a bit buggy and not reliable they should fix it. Thats all i was saying, for any game making app users should be able to make good working movement systems without relying on 3rd party extensions. I wasn't demanding they update it either just suggesting they should because people always say it's better to use the extensions and avoid the apps built in system for certain things.

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