User Tag List

Results 1 to 9 of 9

Thread: [Mobile Game] Bobasek PL / ENG Released!

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    EasySite's Avatar
    Join Date
    Aug 2009
    Posts
    138
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Mobile Game] Bobasek PL / ENG Released!

    Hi All!
    Special for "Clickteam Forum" users BOBASEK (the game) for FREE!

    [img:center]http://easy-site.pl/bobasek/b1.PNG[/img]
    [img:center]http://easy-site.pl/bobasek/b2.PNG[/img]

    Bobasek: ENGLISH / POLISH


  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Sep 2009
    Posts
    356
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    Funny game.
    It's weird that the jar file is so big. 672KB for such simple game is way too much. Typical J2ME games (240x320px) are about 300KB big, and are more complex.
    In jar file there are 813 PNG's! I dont see so many different graphics in the game... Are every active object and backdrop in separate PNG?


  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,741
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    The PNG files are not actual PNG files, I am not completely sure why, but they seem to be split or something like that.
    Nice game anyway, love the background graphics.

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export Module
    Czentnar's Avatar
    Join Date
    Jan 2007
    Location
    Budapest, Hungary
    Posts
    819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    I got memory error in the frame "Land of light dreams". It's not the game's fault - Nokia 5000 handles these mobile games quite bad.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    I had the same problem with my test game on mobile

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=135095#Post1350 95

    it was generating 99 PNGs from a tileset of 10 or so...really strange

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    EasySite's Avatar
    Join Date
    Aug 2009
    Posts
    138
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    I think that mobile runtime should not copy the images with the same parameters (number of bytes). In this way, the game created by mmf2 weighed significantly less...

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    EasySite's Avatar
    Join Date
    Aug 2009
    Posts
    138
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    About phones...

    Some mobile phones have limited operational memory. File weight is not important , only objects in the game. I have the same problem (nokia 5130 XpressMusic) with some games. Silent Hill 2 (4MB)is running fine but red alert (1mb) does not work...

    The more objects that are loaded into memory the phone is harder to control. So, to java games the best is SonyEricsson...

  8. #8
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    Quote Originally Posted by RhysD
    I had the same problem with my test game on mobile

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=135095#Post1350 95

    it was generating 99 PNGs from a tileset of 10 or so...really strange
    Not strange, the MFA you posted in this post contains 90+ images, count them : 24 images for the playersprite object, 14 for the health object, 15 for the backgrounds, 7 for the door, etc, the total images for the objects is 90, plus a few internal images used by the runtime probably (I'll to check what are these 9 additional images, 9 seems a little too much).

    EDIT: in fact the JAR only contains 82 images, 99.png is the name of the last image but that doesn't mean there are 99 images (there is no 002.png for example). 82 is less than the total number of images of your objects because MMF2 doesn't save twice identical images.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [Mobile Game] Bobasek PL / ENG Released!

    ah, I see now! thank you for explaining it hmm, I will need to figure out how to get this image count down in my next game I suppose hehe

Similar Threads

  1. Mobile game need ur help! Please
    By Behappypro in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 12th March 2013, 05:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •