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Thread: App hanging on closure due to peer message

  1. #1
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    App hanging on closure due to peer message

    One player is hosting (started a server and connected to it through localhost) while the other player joins. After the host player has sent a peer message to the guest player the host player stops getting events when a new player connects and the app hangs on closure. Other than that the game carries on as it should. It still receives messages from the players that joined before the peer message was sent. Peer messaging works aswell.

    Why does this occur? Does anyone have any idea on how to fix this or is it a bug in OINC?

    Edit
    I've uploaded an example of this here: link

    1. Start up host.exe
    2. Start up guest.exe
    3. Press space in the host.exe window. It will send the number 241241 to the guest.
    4. See the number 241241 appear on the guest screen.
    5. Close the guest app.
    6. Close the host app, and it hangs.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: App hanging on closure due to peer message

    It's a bug in OINC. Unfortunately OINC is frozen for a while because I had a hard disk failure, so you're going to have to wait for it to be fixed.

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    Re: App hanging on closure due to peer message

    Are you running this build: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=159558#Post1595 58 ?

    If not, it might help to get the application more stable.

  4. #4
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    Re: App hanging on closure due to peer message

    Yeah, I'm running that build. Anyway, I found a temporary solution to this problem. Instead of using the function 'select peer by id' I loop through the peers till I get to the peer I want. Then I just send the message.

    Edit
    Let me just add that this is an excellent object and that it has allowed me to progress swiftly with my game, which almost finished now. Thanks for the hard work Jamie.

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