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Thread: Game like "Megarace2" possible? (Prerendered backg

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    Game like "Megarace2" possible? (Prerendered backg

    Hi! I just wonder if it would be possible, to create a 'fake' 3D game with mmf2 like MEGARACE 2.

    Here you see the game in action, at 2:00

    http://www.youtube.com/watch?v=A5o_heSjIu0&feature=related

    the background is a prerendered animation. would a background animation that fits the total screen (today i think the minimum of a game-resolution should be 800x600) be possible? by using a codec, or something? are there any experiences?

    thanks for your time!

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    Re: Game like "Megarace2" possible? (Prerendered backg

    Uhhh...what the hell are these crazy guys at the beginning? :grin:

    The gameplay looks more like a static camera in a real 3D world. Sure, it's a background video?
    Don't think, it's possible with MMF2.
    The cars should always fit in the street including angle.
    And videos are always played in foreground, above all actives.

    To get this 3D effect like in Megarace you better use a real 3D game maker like 3D Gamestudio.

    //edit: ah, it's from 1996 with pre rendered backgrounds.

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    Re: Game like "Megarace2" possible? (Prerendered backg

    Yes, the background is a prerendered animation, only the cars (and some stuff) are polygon models.

    i dont wanna do the same thing in mmf, just transport the idea of a prerendered background to mmf.

    maybe someone have an idea how to do it? or will this just not working fluent (fps) in mmf?!?

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    Re: Game like "Megarace2" possible? (Prerendered backg

    Its possible, but extremely inefficient. You'd have to include the entire video file within the games memory, which could be potentially huge (hundreds of megabytes at the least).

    Once you've got that though, its rather trivial in MMF2. Simply put the video into a background layer, or run a subapplication over it, or whatever you need to do to get it to play behind the rest of the game, and then just build your game over it, and sync the two. A 2d oriented application program is actually much more fit for designing a game that runs on prerendered video like that, than a 3d game making program would be (Since you are never required to manipulate dimensions; its all prerendered)

    The only other difficulty would be getting your objects like cars/etc to appear at the proper angles in 3d, but thats done by just prerendering *their* animations, too.

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    Re: Game like "Megarace2" possible? (Prerendered backg

    maybe you could split the animation and load/unload one after another to save memory.

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    Re: Game like "Megarace2" possible? (Prerendered backg

    Oh man I remember this game!! If you guys never played it you missed out, it was so much fun.

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    Re: Game like "Megarace2" possible? (Prerendered backg

    how could i load/reload an animation/graphics from memory?!? wich object should work best?

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