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Thread: Damage and Miss above player (RPG style)

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    Damage and Miss above player (RPG style)

    Im using "number chances out of number at random" to set up the attack rate.
    How can i tell MMF to display "miss" mesage above player, if the bullet collide with him but "miss" the damage?

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    Re: Damage and Miss above player (RPG style)

    It depends how your events are set up really. You could toggle a flag if the attack is hit and then compare against that flag. If the flag is true then the attack hit and you can deduct health, etc. If its false you set a string to missed and dispaly it above the player.

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    Re: Damage and Miss above player (RPG style)

    Is there any function to tell MMF that if a value was subtracted ill start an event?

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    Re: Damage and Miss above player (RPG style)

    yes, the event editor.

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    Re: Damage and Miss above player (RPG style)



    *Solved*

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