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Thread: Create Object + Object Selection

  1. #11
    Clicker Multimedia Fusion 2 Developer

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    Re: Create Object + Object Selection

    How about:

    Every second:
    -create fighter at 0,0 from carrier

    Fighter's flag 31 is off
    -Set health to 5
    -Set flag 31 on

    ?

    Or even better, set the health AV to 5 in the object's properties in the editor, so that it is already set to 5 when you create it.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: Create Object + Object Selection

    Quote Originally Posted by Crash86
    Say if you have "every 1 second: create a missile (or launch a fighter)". If two motherships launch at once then only one of them actually has its fighters created. The other's simply die / explode.

    I'm sure it wasn't like this in previous versions of MMF. It just boggles the mind why they made it this way.
    There ist anywhere a thread in this forum about how mmf2's object selection does work and i think it's the same in mmf2 and mmf 1.5.
    If you check a value like "ready to shot", after the first hit mmf stops searching in objects.
    It's not a bug, it's a feature... :crazy:

    You can use fast loops this way:
    On every 1 second spread value A in object "mothership".
    On every 1 second start fastloop "fire".
    On loop "fire": if value A from "mothership" = loopindex("fire") and a random counter = x then fire.

    Maybe you can post a concrete example?

  3. #13
    Clicker Fusion 2.5

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    Re: Create Object + Object Selection

    Ahh yes! Thanks guys! I set up something like the first idea for some of my objects but both of those ideas are excellent!

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