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Thread: changing animation on enemy

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    changing animation on enemy

    I have a enemy with "health" it has a built in anim for disappearing i want to play this so you can see it and then destroy him.
    how can i do this?

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: changing animation on enemy

    Your disappearing animation should automatically play when you give the "destroy" action. You could also put your disappearing animation into a new animation slot, and use the "change animation sequence" action, and test for the condition "animation is finished" - destroy.

    stephen1980
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