Fire away! (I'll cross things out as I fix them.. don't be alarmed)
Please don't post a bug that's already been posted.


Fire away! (I'll cross things out as I fix them.. don't be alarmed)
Please don't post a bug that's already been posted.
Server
- Sometimes it freezes, it's running and you can ping it. But it wont accept new connections. Have to restart the server. Hard to reproduce as it can run fine for days on end.
- Peer messaging doenst seem to work. The peer on the receive end does not receive the message.
Fixed in Beta #2

Already reported in other thread, but might as well put it here again:
(see http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=163339#Post1633 39)
-Sending message to peer doesn't work
Fixed in Beta #2
-"On channel joined" isn't triggered when another peer with the same name already exists.
That's because you can't have two peers with the same name in a channel. "On channel join denied" will be triggered instead.
Thanks. The server doesn't say it was denied though.
Fixed in Beta #2
Hi Jamie,
If you disconnect the primary user or client 0, other two hangs when you want to exit.
Other point is on the lacewing server, you start to connect and the server give you a client ID, but after you disconnect all client. it doesn´t start Client ID from zero.
This isn't a bug - the server assigns the ID of the last disconnected client to a new client, rather than the lowest available ID. This behaviour may change in future versions, but the Lacewing protocol specifies nothing regarding how the client IDs are produced (they could be random providing they are unique)
The extension hang the application when you disconnect sometime (for me is a timing problem or something in the server, because you disconnect and appear disconnected in the server but the application doesn´t seem to receive that, so it hangs).
Regards,
Fernando Vivolo
... new things are coming ...
I don't know if this is just me, but...
If you quit an application, the game will freeze and crash





Clicking "On name changed" adds a "Server is running" condition.
Fixed in Beta #2
If you try to select a channel that doesn't exist the selection is kept.
Fixed in Beta #2
Imagine this:
Select channel Edit Text$(bla)
Leave
Now if it doesn't exist, the last selected channel is left, which might cause trouble.
Can't reproduce the freezing stuff.
"On name set" is triggered even if the name was already set. "On name changed" should be triggered instead; can't test it, see above.
Fixed in Beta #2
Leaving doesn't work (On leave is not triggered and I can't join the channel again), the app freezes if closing after attempting to leave. It also freezes when disconnecting.
Fixed in Beta #2
"On peer name changed" is not triggered.
Fixed in Beta #2
"On any *** messages" aren't triggered. Plus, they don't show their subchannels in the event editor.
Fixed in Beta #2
Sending peer messages when not connected crashes, sending channel messages doesn't.
Fixed in Beta #2