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Thread: PMO Ground pound

  1. #1
    Clicker Multimedia Fusion 2

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    PMO Ground pound

    what would be the best method to create a sort of ground pound with the PMO object?

    any help is appreciated

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: PMO Ground pound

    Well, I haven't tested this, but maybe you could do something where you increase the gravity when the player activates the ground pound with whatever button press you require. You'd have to fiddle with it, but that's the only thing I can think of at the moment.

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    Clicker SWF Export Module

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    Re: PMO Ground pound

    PMO is jumping/falling- player presses down, stop the character, play a spin animation, after the spin animation increase the PMO gravity to pound the ground?

    Of course, you could always leave the animation out but it adds to it I think.

    Also have a little screen shake when he hits the ground

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    Sorry I'm late to the party, but I just came up with this:
    buttocks.JPG

    flag 8 on: i am levitating
    flag 8 off: i am not levitating
    flag 7 on: i am buttstomping
    flag 7 on: i am done buttstomping

    Hope that helps, this works perfectly for me.

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