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Thread: Shooting directions

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    Shooting directions

    Hey! im making game which is toplike view. just wondering is there way to make more shooting directions than standard 24? mabye usin advanced directions tool, but how? because 24 directions is not enough for my game, it leaves holes where is not able to shoot from player place without moving.

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    Re: Shooting directions

    Yea, its possible to have a shooting directions to have all 360 turns. Use angle draw.

    I've seen an example of this somewhere. I forget who made it. I have the example on my hard drive, but there's no author of whoever made it. X_X

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    Re: Shooting directions

    cool! would be nice to see the example

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    Re: Shooting directions

    This formula may help:

    For actives use this code –
    Scale/Angle
    >Set Angle (0-360)

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Shooting directions

    Here you go Krp.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=165824&#Post165 824

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    Re: Shooting directions

    Quote Originally Posted by N64Mario
    Here you go Krp.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=165824&#Post165 824
    Is there a way to do that with using a mouse cursor to aim?

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    Re: Shooting directions

    Hi Shawn. Even though I don't have the link, there is an outstanding example in the file archives.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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